Active scenery problem

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tex mex matt





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Active scenery problem

Post by tex mex matt »

Im trying to setup some active scenery on headlong, but it wont work. I've been trying to add a pelican crashing into one of the buildings, but everytime I try to load the map I go straight to a black screen. Does anyone know how to fix this, I followed the tutorial exactly.
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Fantom13





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Post by Fantom13 »

Gimme a link to the tutorial you used. Then I can help you.

:roll:
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tex mex matt





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Post by tex mex matt »

halvorsen




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Post by halvorsen »

it may bee the pelican has been imported wrong.
try to change the htlm to the proj to a banshee htlm just to see if that works
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Fantom13





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Post by Fantom13 »

First, inject the pelican so you can see it, and it works. Then do all the other stuff.
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tex mex matt





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Post by tex mex matt »

I got it working.... dont know what was wrong, just restarted the whole mod..... but how do you make it so if your using say a pelican..... its always on, like the engines are going, so it looks like its flying?
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Fantom13





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Post by Fantom13 »

That I dont know. I did it with the Phantom so it looked like it was flying anyways.
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tex mex matt





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Post by tex mex matt »

If anyone does know..... please tell me
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Post by Rallos »

tex mex matt wrote:If anyone does know..... please tell me
Did you use a duplicated rocket as the projectile? If you did, screw around with the rocket_exhaust effect tag(switch around the dependancies).
For me, the problem is that h2x/darkmatter won't save the X, Y, and Z coordinates :x
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Post by tex mex matt »

Whenever your in the BSP viewer of darkmatter the save button is under the top little tab thing at the top. The BSp is so much easier then XYZ...... and a lot more accurate.
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Post by Rallos »

I still can't edit the spawn time though.
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Post by tex mex matt »

go to [itmc] and click whatever equip or weapon you replaced with the projectile and it will have the spawn times
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Post by lxNicktardxl »

Idea!!!! Go read my topic in the mapping section: Meteors!!!: It is EXACTLY like this, or I can tell you little detail

Make a duplicate of rocket projectile
Then change the Hlmt to that of the pelican
Go to Itmc tag and switch something useless like...rocket ammo to proj 2.
Then "Darkmatter (BSP viewer) it where you want it......
If I missed anything, go check out my topic, it should help. :D
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Rallos





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Post by Rallos »

I've tried it in every way I can think of. Halo 2 always freezes when the map starts.
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Fantom13





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Post by Fantom13 »

Mine doesnt freeze, mine just doesnt abide by the respawn time.

Ex. Lets say Sniper respawn time is 100 seconds, I change it to 300, but it still goes by 100.etc
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343GuiltySparkIVIX





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Post by 343GuiltySparkIVIX »

I was trying to do this, but when I click "save changes" I get this

Image
Signature over 500 Pixels in width. Plese correct this before reposting.
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Post by nifebender »

i get the same thing when i try to put in the spawn coordinates.
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TheTyckoMan




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Post by TheTyckoMan »

343GuiltySparkIVIX wrote:I was trying to do this, but when I click "save changes" I get this

Image

try putting this into a new txt file named scnr.txt (and replace the old scnr.txt) :wink:

Code: Select all

.Tab--collections
.*--1 
1.Reflexive-288-144-240
.*--1 
2.Ident-92-300
.*--1 
2.Label-Suspended in air 1=Yes  0=No-200
2.Int16-0-60
2.Label-Constant 12?-120
2.Int16-4-60
.*--2 
2.Label-Spawn time-120
2.Int16-14-60
.*--2 
2.Label-Disappear time-120
2.Int16-16-60
2.Label-Spawn one at a time 1=Yes  0=No-200
2.Int16-18-60
.*--2 
2.Label-Unknown ID-120
2.Int16-20-60
2.Label-unknown-120
2.Int16-22-60
.*--2 
2.Label-x-16
2.Float-64-60
2.Label-y-15
2.Float-68-60
2.Label-z-15
2.Float-72-60
.*--2 
2.Label-Yaw-60
2.Float-76-60
2.Label-Pitch-60
2.Float-80-60
2.Label-Roll-60
2.Float-84-60
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