adding new bipds in to MP

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weezie





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adding new bipds in to MP

Post by weezie »

sorry but ive been searching and i cant find a tut on how to bring the hunter etc it to MP

also when i try to drag stuff over to MP nothing ever happens. has anyone else had this problem? is there another way to do it? any help appericated
VoYdE





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Post by VoYdE »

wow do a better search next time


http://www.halomods.com/forums/viewtopic.php?t=32784

http://www.halomods.com/forums/viewtopic.php?t=32700


just

ver top where the plasma pistol was supposed to be on the map, if you are the hunter it automatically equips the hunter with his weapon and melee damage. great! now we need to null sounds.

Step 7
Open the folder hlmt. find objectscharactershunterhunter and open it. change from edit mode to dev mode again. Under Reflexives select variation. Then click all dependencies. u will see a table and on it sounddialogcombathunter. double click it and select Nulled Out. Then open the bipd folder and select the hunter. Click the visible dependencies. Change the variable effectsmaterialsobjectscharactershunter to effectsmaterialsobjectscharacterselite (this is the sound it makes when the hunter walks or runs on the ground) The sounds should now be nulled out for the hunter. Now we are going to null out his weapons sounds.

Step 8
Open the folder weap and open objectscharactershunterhunter_particle_cannonhunter_particle_cannon. Under Reflexives select Attachments change soundweaponshunter_cannonhunter_cannon_loophunter_cannon_loop to Nulled Out. Now you have nulled out the hunter's weapon sounds. Now we are going to null the projectiles sounds.

Step 9
Open the folder proj and open objectscharactershunterhunter_particle_cannonprojectilesparticle_cannon_component. Select Visual Dependencies, and find soundweaponshunter_cannonhunter_cannon_flyby. Change this to Nulled Out.

Step 10
Fix the map signature and FTP it to your xbox!

(i copied that)

replace the biped with the one your using and please look around a little more next time


give me a minute to look a little bit more into this
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weezie





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Re: adding new bipds in to MP

Post by weezie »

weezie wrote:also when i try to drag stuff over to MP nothing ever happens. has anyone else had this problem? is there another way to do it? any help appericated
i havent injected it yet becuase my insolence is screwed or im doin somehin wrong and one know y
VoYdE





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Post by VoYdE »

to inject it open both maps in insolence and click the biped you want to move and then click again (so it says edit on the side of the biped) and drag it over to the map you want it in
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weezie





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Post by weezie »

thats waht im doing,

do i need a new plugin or something?

i have all the origionals

but yea im doing exzactly that and nothing happens
VoYdE





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Post by VoYdE »

*Link removed by BEEF!!!*
Remove any illegal files (in Halomods perspective) and you may repost that link.
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Fantom13





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Post by Fantom13 »

Voyde id take that Auto-Aim.zip outta there, it might end up getting you banned.
Back after more then a year away from the modding community.
VoYdE





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Post by VoYdE »

i took out the autoaims anyother ones i shoud take out?
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weezie





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Post by weezie »

so can u post teh link?
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