ok i use dot halo now i extract meta from grenade projectile and inject it into the wart hog horn,
with wart hog horn i fiddle with the pluggin i make it so when fired wepon drops,
its a wepon, that is it, ok now if i close mapm dot halo takes forever to do it i try using the fix incription it dose it realy fast same with the tf6 i think its called well when its done it goes fantastic,
always some encrption though,
i ftp to xbox into my modded halo folder it only has multiplayer and bink files and .xbe's i go to load it start coag with is map im doing it on it starts to load then freezes,
please help,
yes ive tried looking,
and is this the way u ment to change objects and stuff am i doing the part befor encryption correct?
and ive tried looking but all i could find was people with problem with out encrypting it i do do it
srry for long crappy spelling post but please help i keep on posting new thngs soz will just edit this when go to make new or somthing
im using halo 2 1.1
please tell me what im doing wrong
please tell me what im doing wrong
CrAzYLiFe
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- Posts: 102
- Joined: Sun Mar 20, 2005 9:13 am
That dothalo takes forever to close , that's because of a bug .
You can end it if you press and hold CTRL + ALT + DELETE .
Then click on dothalo and end the program .
And do not ever copy meta !!
Please do not do that , it just messes your map (my opinion)
You need to go to dependencies and change it over there .
If you ftp , you need to ftp your modded map to your maps folder .
Rename your original coagulation or delete it , but I should recommend you renaming it .
Then fpt your modded map and rename your modded map to coagulation.map and it should work fine .
And allways resign your maps , although I allways do that with ch2r .
For the new maps , you need to resign it with the new map resigner !
You can end it if you press and hold CTRL + ALT + DELETE .
Then click on dothalo and end the program .
And do not ever copy meta !!
Please do not do that , it just messes your map (my opinion)
You need to go to dependencies and change it over there .
If you ftp , you need to ftp your modded map to your maps folder .
Rename your original coagulation or delete it , but I should recommend you renaming it .
Then fpt your modded map and rename your modded map to coagulation.map and it should work fine .
And allways resign your maps , although I allways do that with ch2r .
For the new maps , you need to resign it with the new map resigner !
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- Posts: 433
- Joined: Tue Apr 26, 2005 11:05 am
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- Posts: 433
- Joined: Tue Apr 26, 2005 11:05 am
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