projectile swap with object
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- Posts: 8
- Joined: Thu Dec 16, 2004 4:21 pm
projectile swap with object
which tag would you swap to make a weapon shoot an object such as a bus or dummy? i see .coll, .hlmt, .mach, .phmo.
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- Posts: 34
- Joined: Thu Jun 23, 2005 8:08 am
- Location: Katy, Texas
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- Posts: 8
- Joined: Thu Dec 16, 2004 4:21 pm
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- Joined: Fri May 27, 2005 10:23 pm
hmm i'm trying to do the samething for a mod im making. and it's also not a bipd, proj, or vehi.
i know by swapping it with the hlmt doesn't work, but i think that since the .bloc and .vehi files serve a similar purpose that's what it is.
i'm gonna test that out really quick....
OK, by opening the weap dependencies, and finding the proj, dependency, and switching it to .bloc and the bloc file that links to my object, i got it to shoot.
if you don't have a .bloc for your object, you can use the .bloc of another object. just open the .bloc and read it's dependencies. swap the hlmt tag for the hlmt of your object.
hope that helps
i know by swapping it with the hlmt doesn't work, but i think that since the .bloc and .vehi files serve a similar purpose that's what it is.
i'm gonna test that out really quick....
OK, by opening the weap dependencies, and finding the proj, dependency, and switching it to .bloc and the bloc file that links to my object, i got it to shoot.
if you don't have a .bloc for your object, you can use the .bloc of another object. just open the .bloc and read it's dependencies. swap the hlmt tag for the hlmt of your object.
hope that helps
Current Project: Hotel Metropolis [%02]
uralllame wrote:This mod is made purely for messing around puposes, it dropped balance on it's head at birth, then told sanity to commit suicide. When the forunners saw it they cried.
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- Posts: 8
- Joined: Thu Dec 16, 2004 4:21 pm
ok, open your weap tag, and go to it's dependencies. Find the proj dependency. Now, in ADI, click the drop down where it says proj, then select bloc, then find your bloc, and swap.
If your object doesn't have a bloc, just find an object in the map that does, for example, the bus in headlong. open the bus's bloc and go to it's dependencies, the 1st one should be the hlmt meta. swap it for your objects hlmt., then you can use the bus's bloc.
If your object doesn't have a bloc, just find an object in the map that does, for example, the bus in headlong. open the bus's bloc and go to it's dependencies, the 1st one should be the hlmt meta. swap it for your objects hlmt., then you can use the bus's bloc.
Current Project: Hotel Metropolis [%02]
uralllame wrote:This mod is made purely for messing around puposes, it dropped balance on it's head at birth, then told sanity to commit suicide. When the forunners saw it they cried.