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H2Core H2G sbsp looping sound

Posted: Thu Oct 16, 2008 11:44 pm
by Domnio
okay I'm trying to get a looping sound from gasgiant or colossus into Ascension, the looping sound is called something like "gasgiant storm" I think, but one problem... it doesn't seem to be placed in the map's bsp, which is weird because when I start the campaign map up and play it you can hear the looping sound o.O

and also I don't know how to transfer it if someone could help me out with that as well

it's the same sound that is in Captain Pooface's bubble blast mod, I tried decompiling the bsp in his mod to see what the name of the looping sound is, but I got an error trying to do so therefore I am not able to see what he did.

Posted: Fri Oct 17, 2008 11:45 am
by Eaton
H2 Core doesn't transfer them correctly and will result in the map freezing or very corrupt sounds.

Build the lsnd in with Entity, and swap the snds that transfered with it and link them to the existing lsnd in your map.

Posted: Fri Oct 17, 2008 5:19 pm
by Domnio
Eaton wrote:H2 Core doesn't transfer them correctly and will result in the map freezing or very corrupt sounds.

Build the lsnd in with Entity, and swap the snds that transfered with it and link them to the existing lsnd in your map.
but I wont those sounds, if I swap it I may as well not even transfer it :/

Posted: Sat Oct 18, 2008 4:53 am
by SpecOp44
What?

Posted: Sat Oct 18, 2008 6:12 am
by kibito87
Domnio wrote:
Eaton wrote:H2 Core doesn't transfer them correctly and will result in the map freezing or very corrupt sounds.

Build the lsnd in with Entity, and swap the snds that transfered with it and link them to the existing lsnd in your map.
but I wont those sounds, if I swap it I may as well not even transfer it :/
So rebuild your map the way you want it. Then transfer over the looping sound you want using entity *after* you rebuild your map. When you transfer the looping sound, afterwards, swap it's reference in the sbsp. That should work without flaw. Or if Entity gives you trouble, use Insolence to transfer it.

Posted: Sat Oct 18, 2008 9:07 am
by Eaton
Insolence cannot transfer sounds.

Posted: Sun Oct 19, 2008 8:03 pm
by Domnio
kibito87 wrote:
Domnio wrote:
Eaton wrote:H2 Core doesn't transfer them correctly and will result in the map freezing or very corrupt sounds.

Build the lsnd in with Entity, and swap the snds that transfered with it and link them to the existing lsnd in your map.
but I wont those sounds, if I swap it I may as well not even transfer it :/
So rebuild your map the way you want it. Then transfer over the looping sound you want using entity *after* you rebuild your map. When you transfer the looping sound, afterwards, swap it's reference in the sbsp. That should work without flaw. Or if Entity gives you trouble, use Insolence to transfer it.
neither of those programs support the transfer of sound though

Posted: Sun Oct 19, 2008 9:26 pm
by gjsdeath
Well, Entity does, but just not right.
Try transferring the sounds with it, its always random with it though, it could work, or it could be messed up, or it could not work at all.

Entity likes to brick maps, so, always back up before you do things like this.

Posted: Sun Oct 19, 2008 9:43 pm
by Domnio
gjsdeath wrote:Well, Entity does, but just not right.
Try transferring the sounds with it, its always random with it though, it could work, or it could be messed up, or it could not work at all.

Entity likes to brick maps, so, always back up before you do things like this.
I'm just going to extract and inject the sounds manually using Sound Tools I'm having problems duplicating sound metas though

EDIT: damn it I knew it doesn't support sound(Entity 3.1.9) I can't even duplicate sound metas

Posted: Sun Oct 19, 2008 10:20 pm
by kibito87
Entity can transfer sounds that work. Just build the tags in recursively.

Posted: Sun Oct 19, 2008 11:27 pm
by Domnio
kibito87 wrote:Entity can transfer sounds that work. Just build the tags in recursively.
what about parsed aswell?

Edit: IT WORKED!! thnx to everyone who tried and did help me :)

see u on MCM gj


EDIT 2: for future reference for anyone viewing this topic who has the same problem as I did I used >Entity 1.3.9<

Posted: Mon Oct 20, 2008 4:35 pm
by Aumaan Anubis
Domnio wrote:EDIT 2: for future reference for anyone viewing this topic who has the same problem as I did I used >Entity 3.1.9<
That's Entity 1.3.9, actually.

But much congratulations on getting it to work.

Posted: Tue Oct 21, 2008 7:47 pm
by gjsdeath
Glad to hear you got it to work!

And you won't see me on MCM anymore, the server doesn't like my ping.
And using proxy is much to slow. And you won't see me here to much ether.

Not a big fan of HaloMods.