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Yelo issues
Posted: Sat Nov 17, 2007 5:44 pm
by wistlepig
Posted: Sat Nov 17, 2007 6:00 pm
by grimdoomer
what options are you trying to change?
Posted: Sat Nov 17, 2007 8:33 pm
by wistlepig
none of them work but i specifically want to enable ai in mp
Posted: Sat Nov 17, 2007 8:35 pm
by wistlepig
it has me very confused because it loads the game but it changes nothing
Posted: Sat Nov 17, 2007 8:35 pm
by grimdoomer
are you sure they dont work and its just your not using a mod with AI in it?
Posted: Sat Nov 17, 2007 8:36 pm
by wistlepig
yes because i am using a patch for the map with ai
Posted: Sat Nov 17, 2007 8:38 pm
by grimdoomer
hmmm then I have no idea
Posted: Sat Nov 17, 2007 8:39 pm
by wistlepig
after u enable things are u supost to press start?
Posted: Sat Nov 17, 2007 8:44 pm
by grimdoomer
yes
Posted: Sat Nov 17, 2007 8:46 pm
by wistlepig
thanks for replying

Posted: Sat Nov 17, 2007 8:48 pm
by wistlepig
i really need some one to tell me in detail wat yelo should do when it is working
Posted: Sat Nov 17, 2007 9:00 pm
by grimdoomer
ok make a change in a map like a projectile swap or something and DO NOT sogn the map. ftp it over run yelo and enable bypass my checksum, if the map loads yelo is working if it doesent then yelo isen working.
Posted: Sun Nov 18, 2007 5:52 am
by wistlepig
ill try
Posted: Sun Nov 18, 2007 6:00 am
by wistlepig
i didn't load
Posted: Sun Nov 18, 2007 6:04 am
by wistlepig
Thanks for the test but wat should i do

Posted: Sun Nov 18, 2007 6:39 am
by wistlepig
hey man thanks for your time. Yelo isnt working for some ungodly reason but i got ai fixer upper and it works for the ai so i am pretty happy with that. Thanks agian!

Posted: Sun Nov 18, 2007 8:14 am
by grimdoomer
no problem, Next time try using the edit button instead of posting again
