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Clothing Master Chief...

Posted: Mon Nov 24, 2008 7:33 pm
by ryan_mckenzie
kinda relative to my biped thread....
If you were going to create your own biped, could you put cloths on it. Can you simulate cloth in Halo...
I doubt it, but I'm guessing I could just model on a drape, and animate it. But would this be overkill for halo?

Posted: Tue Nov 25, 2008 9:57 am
by Philly
Hmm... What about the flag tag?

Posted: Tue Nov 25, 2008 10:25 am
by bcnipod
the game is rated "M" must be because of mature content. let's see here,

*googles "mature content" *

OH MY! looks like we need to clothe the MC, because it may be considered "mature content"

j/k

ryan, I am liking where you are taking this, the flag tag is very poor. and does not have any collision model to speak of, that would mean you would need to make up a new tag.

Posted: Tue Nov 25, 2008 2:01 pm
by ryan_mckenzie
could you not modify the flag tag, and activate some sort of low-poly collision to it?

Posted: Tue Nov 25, 2008 2:02 pm
by bcnipod
no. because the flag bit is a clothe tag. they have no collisions, unless you feel like making one.

Posted: Tue Nov 25, 2008 2:10 pm
by bobbysoon
...with a ripple material effect. That would be cool, but I don't think its possible for a flag to have collision, unless you can code the sauce for it.

A hat would be easy. Armor sections would work the same, but you'd need more markers to attach parts to. Cloth, I think that would need IKs, for the multiple attaching of one skin rigged object, and I don't know if that's possible, or how to set up the IKs, or if I'm even saying this right. But the cloth would need to warp to the movements of the biped, so either something with IKs that will work with additional markers on the biped, or build the cloth into the biped's gbxmodel, possibly having to rebuild it all with additional nodes for the cloth's animation

Posted: Tue Nov 25, 2008 9:12 pm
by DEEhunter
Make the flag weapon tag and replace the nodes to match up with masterchief.