Change Biped in Game
Posted: Sat Nov 22, 2008 9:13 am
...is it possible? Sure would be cool 

Visit remnantmods.com for more information
http://www.halomods.info/
look at my post, if that does not work, then I don't believe you can.ryan_mckenzie wrote:No, I was wondering if it was possible to change your biped DURING gameplay
Sorry, I couldn't quite understand how I could achieve this with the Halo Memory editor. Any details? And, I'm not much for scripting either, but I sure could give it a shotbcnipod wrote:look at my post, if that does not work, then I don't believe you can.ryan_mckenzie wrote:No, I was wondering if it was possible to change your biped DURING gameplay
I love you. That post made me very h(o_0)rny.bobbysoon wrote:The easy way would be to wait for someone to figure out a way to customize the necisary script commands, and learn to script so you can use them. I think it's questionable that this will happen, but it's possible since the sauce opening has commenced. (search Modacity for 'open sauce', once it online again)
The hard way, which would have limiting results, but implements the current capabilities, would be to make your self a custom biped. The first person model can't permutate, so you'd need to have a pair of arms for each character, and use the animations of the weapons they hold (i can't think of another way) to have only the desired fp arms in view. The player would spawn unarmed, and would assume an identity by automatically picking up a weapon. A script can set the 3rd person model (which is visable to other players) based on which weapon is held. So, a player could spawn in a spawn room, pick a weapon of the weapons available to his team which have the animations using the model for that team's character, and be teleported into the gameplay
or something like that.
no. its not possible, unless you have alot of time to kill
Does that apply to the "hard way"no. its not possible, unless you have alot of time to kill
As I said, Scripting.bobbysoon wrote:The easy way would be to wait for someone to figure out a way to customize the necisary script commands, and learn to script so you can use them. I think it's questionable that this will happen, but it's possible since the sauce opening has commenced. (search Modacity for 'open sauce', once it online again)
The hard way, which would have limiting results, but implements the current capabilities, would be to make your self a custom biped. The first person model can't permutate, so you'd need to have a pair of arms for each character, and use the animations of the weapons they hold (i can't think of another way) to have only the desired fp arms in view. The player would spawn unarmed, and would assume an identity by automatically picking up a weapon. A script can set the 3rd person model (which is visable to other players) based on which weapon is held. So, a player could spawn in a spawn room, pick a weapon of the weapons available to his team which have the animations using the model for that team's character, and be teleported into the gameplay
or something like that.
no. its not possible, unless you have alot of time to kill
The backpack weapons tags and script are similar to what you need, but i don't know about it having been done before. Maybe CMT did. idkryan_mckenzie wrote:Has this been scripted before? Any further details as to how this can be achieved?
Cool. If CMT did, then it's probably hard to find, and it's probably difficult to question. Any scripters here, to maybe give a gist of how "hard" or how "easy" this could be? Pickup weapon > Change Biped... Well, that's the idea..bobbysoon wrote:The backpack weapons tags and script are similar to what you need, but i don't know about it having been done before. Maybe CMT did. idk
backpack weapons: http://hce.halomaps.org/index.cfm?fid=2523
Bluestreak was recently updated to export regions, so be sure to have that: http://ghost.halomaps.org/bluestreak/jms/
I opened up the script, and it's done by model permutations in a region.ryan_mckenzie wrote:Cool. If CMT did, then it's probably hard to find, and it's probably difficult to question. Any scripters here, to maybe give a gist of how "hard" or how "easy" this could be? Pickup weapon > Change Biped... Well, that's the idea..
I'm guessing that's difficult / time consuming... I can't really get much of an idea here, I mean... Has anything relative to this been done before. Are we saying that, ya this will work, or it's a maybe...I just need to know how to setup model permutations and regions in 3ds Max
It was done by CAD. Try PM'ing him over at Modacity, I never see him post here. CAD=CtrlAltDestroy btw.ryan_mckenzie wrote:I'm guessing that's difficult / time consuming... I can't really get much of an idea here, I mean... Has anything relative to this been done before. Are we saying that, ya this will work, or it's a maybe...I just need to know how to setup model permutations and regions in 3ds Max