Page 1 of 1

having two water planes causes an error

Posted: Tue Nov 11, 2008 10:19 am
by DrJaul
I am trying to make a level that has two water planes (i.e. a river and an ocean) whenever I compile the map, I get an error saying two fog planes intersect in a cluster. does anyone know how to fix this without removing fog from one of the water planes?

Re: having two water planes causes an error

Posted: Tue Nov 11, 2008 6:14 pm
by goyanks135
DrJaul wrote:I get an error saying two fog planes intersect in a cluster.
The error tells you what to do. You need to make it so the fog planes do not intersect. If your river is going into your ocean. Then make the two planes into one.

Posted: Tue Nov 11, 2008 7:36 pm
by DrJaul
but they dont intersect thats the wierd thing the river is halfway up a cliff. If I made the river turn into a waterfall and then attach it to the ocean would that work?

Posted: Wed Nov 12, 2008 3:46 pm
by goyanks135
I don't have much experience with water but when you create a plane for water, I think it extends forever downwards perpendicular to the plane. So if you have one at an angle, it might intersect millions of units below your map. Im not sure, that is just my guess because you said they are not intersecting

here is a pic showing it more clearly
Image

Posted: Thu Nov 13, 2008 2:08 pm
by DrJaul
hmm if you are correct, then that does present a problem. any recommendations for a workaround of some kind?

Posted: Thu Nov 13, 2008 5:17 pm
by Cryticfarm
Bridge the 2 planes together into one object? I donno.

Posted: Thu Nov 13, 2008 5:18 pm
by goyanks135
I don't believe it extends perpendicular to the plane, just straight down. So my image is a little off. But the concept of the planes intesecting by one being on top of the other, I believe is still true.

Posted: Tue Nov 18, 2008 3:43 pm
by DrJaul
i tried deleting the geometry of the ocean plane that was directly below the stream plane, but that didnt work. i think that fog volumes extend infinitely out and down from the plane. which makes sense if you think about it. i think the fog plane is like a window into the fog volume and having 2 fog planes makes the fog volumes overlap. ill see if there is a way to mess with the bounds of a fog volume.