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Appropriate Image Sizes

Posted: Thu Oct 16, 2008 5:01 pm
by RadioTherapy
Whilst applying textures to a model in 3DS Max, I'm aware that there is a rule which determines the appropriate size of the image.
e.g.: I know 16x16 would work, or 128x128

My question is this: How do I figure out an appropriate size?

Posted: Thu Oct 16, 2008 7:47 pm
by Andrew_b
1x2= 2
2x2= 4
4x2= 8
8x2= 16
16x2= 32
32x2= 64
64x2= 128
128x2= 256
256x2= 512
512x2= 1024
1024x2= 2048

And so on....

Posted: Fri Oct 17, 2008 3:49 am
by Cryticfarm
Can't you have 1x1 aswell?

Posted: Fri Oct 17, 2008 8:47 am
by Philly
Seriously, why would you want that.

Posted: Fri Oct 17, 2008 12:03 pm
by DeadHamster
They have to be a power of 2.

So yes, it can be one. 2^0=1

Posted: Fri Oct 17, 2008 1:48 pm
by Andrew_b
Philly wrote:Seriously, why would you want that.
Lots of reasons. Want something in the background to just be black? 1 pixel can do the job.

Posted: Fri Oct 17, 2008 5:24 pm
by RadioTherapy
Thank you