Scenery BSP

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wtfomfghaxor
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Scenery BSP

Post by wtfomfghaxor »

I decided to get into CE like 25 seconds ago. So, what i did was i export the beavercreek model with sparkedit, converted to .dxf with wings 3d(when i converted it to .3ds it messsed it up) then opened in gmax, and without editing the model at all, tried to export it as jms crap. But when i try to, it says "there are no actors to export! Model export failed". How could i fix this? I'm assuming i need to add actors, whatever the hell those are
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Post by CDK908 »

ok go and read tutorials cuz your problem is just a dumb problem that shouldn't even happen.
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Post by wtfomfghaxor »

I looked through the tuts i can't find anything...this is my first day usin this ce crap.
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Errrr

Post by Trav41514 »

Errr, Did you create a "Frame" and link the level to it?
I don't know if Sparkedit does this for you?

That could be a reason why :D
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Post by wtfomfghaxor »

eh, i dont want to make the model a level, i want to make it a scenery object
i did not edit the model since extraction at all
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Post by CDK908 »

like i said read tutorials! everything that is custom in ce needs frames. it's in every #$%# tutorial...don't say there isn't cuz there are tutorials on how to help you with this...read the basic...
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Post by JK-47 »

wtfomfghaxor wrote:eh, i dont want to make the model a level, i want to make it a scenery object
i did not edit the model since extraction at all
Make a box.
Label it 'Frame'.
Link the BSP to the frame.
Done.

As Trav41514 had suggested.
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Post by wtfomfghaxor »

EDIT: now it says no "get" function for undefined
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Post by CDK908 »

omfg dude just read tutorials. all of these problems you are getting is easily avoided if you just read $@% tutorials!!!!

here's link:
http://ghost.halomaps.org/tutorials/
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Post by wtfomfghaxor »

tyvm... it works. just cant find where it exported the jms file to...lol...
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Post by JK-47 »

CDK908 wrote:omfg dude just read tutorials. all of these problems you are getting is easily avoided if you just read $@% tutorials!!!!

here's link:
http://ghost.halomaps.org/tutorials/
If he doesn't do it the first time, he probably wouldn't do it the second or third time.
Chances are he knows what he's doing but just ran into a wall and needed help.
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Re: Scenery BSP

Post by CDK908 »

wtfomfghaxor wrote:I decided to get into CE like 25 seconds ago.
i doubt that he read or watched any video yet...so likely he doesn't know what he's doing. hope he knows he needs a closed model to get a geometry on his "model"
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Post by JK-47 »

It only took me a couple minutes to learn how to do custom scenery. It's really easy.
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Post by CDK908 »

JK-47 wrote:It only took me a couple minutes to learn how to do custom scenery. It's really easy.
same here but how he frased his question make it seem like he didn't know how.

"whatever those are" usually mean you have know idea what you are doing...

but it seem that he got it working. just wondering why you want a bsp scenery?
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Post by wtfomfghaxor »

yeah i got it working finally, but I still don't know where it exported the file to... theres no option to pick where to extract to, and when it reaches 100%, the model exporter window coems up again. BTW the tut i am using was meant for 3ds max, so they already had a plugin for this, im using the bluestreak model exporter script
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Post by L0d3x »

If you're using gmax then you'll need to make sure you don't select 'export as jms file'.

You need to use the listener thing. I use 3DS max so I'm not too sure about how to do that though.
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Post by hell_knight »

CDK908 wrote:i doubt that he read or watched any video yet
read videos ey?
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Post by CDK908 »

hell_knight wrote:
CDK908 wrote:i doubt that he read or watched any video yet
read videos ey?
ah you know what i mean...


anyway to export. you'll need a listener grabber(look around) click it and than you save it to X:\X\Microsoft Games\Halo Custom Edition\Data\X\X\models

X is directories that can vary depending on where you install your halo ce and what you name to scenery.
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Post by wtfomfghaxor »

i used GmaxSLgrab and it saved as an xml file(no other filetypes i could export as) , not jms. im guessing thats NOT ok....sorry for the many questions but i cant find a tut that uses gmax just ones that use 3ds
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Post by CDK908 »

wtfomfghaxor wrote:i used GmaxSLgrab and it saved as an xml file(no other filetypes i could export as) , not jms. im guessing thats NOT ok....sorry for the many questions but i cant find a tut that uses gmax just ones that use 3ds
doesn't matter just put .jms at the end. it'll save it in a jms format. or just change the .xml to .jms if you don't see extension. go into the open windows tools folder option. and go to view, and uncheck hide extensions for known file types.
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