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Fighter bomber revisited..
Posted: Sat May 08, 2004 1:32 pm
by Halo_Xtreme
Posted: Sat May 08, 2004 1:34 pm
by Dark Cloud
Ok, well, read up on dependencies. This isn't anything new or special.
Posted: Sat May 08, 2004 1:34 pm
by Blaze
In that picture, is it actually flying?
Posted: Sat May 08, 2004 1:36 pm
by Dark Cloud
Yes, Blaze, he is. It's been done quite awhile ago.
Posted: Sat May 08, 2004 1:41 pm
by Halo_Xtreme
I know its not new I wasnt saying it was :0 just neat is all, i just found that it would animate even though there is no tags imported at all with HaloCE without including the dependencies just a simple model swap nohting more, it dosent have em to add :0 so i dunno how it knows to do that given the animation trigger is that of the banshee still. Theres a tag refrence to the thruster in guerilla that sepcifes several values for thruster too so who knows. Yeah its flying, no collision model cept that of the banshee it replaced

Posted: Sat May 08, 2004 1:50 pm
by Dark Cloud
Again, the thrusters are a dependency that is listed in the model and everything. And I'm pretty sure the dependencies here would be auto-imported, so-to-speak.
Posted: Sat May 08, 2004 1:59 pm
by Halo_Xtreme
well lemme reiterate what i did to get this in and maybe you can help me understand this better.
1> under guerilla i added a scenery pallete and choose the fighterbomber.scenery fie
2> went to scenery header and setup the fighterbomber as a piece of scenery for my map.
3>compilied it and opened it up with HHT and choose my banshee i had added and just simply swapped just the model nothing else, i was expectin git just too look like the bomber not actually operate like one.
The thrusters are off when its un occupied but once you enter the banshee/bomber the engines fire up teh thrusters turn on automatically. I just dont get why it would animate off just a model and not nay other tags, like the fighterbombers vehicle meta(wich dosent exist since its scenery and not an actual file>. Whats nor eintersting is if you try this with the pelican tags provided with HaloCE it wont compile em and gives several erros of the tags its missing. I assume this is somehwat what you mean its auto programmed to do the thruster animation through the model itself independant of any other trigger, wich i havent noticed before till i asked this. But the compile tool hates the pelican to hell an dback :0 till its been foudn a way to get those tags it wants converted from the old version of halo to the new.
Posted: Sat May 08, 2004 3:51 pm
by Dan The Man
oooooo, i like that fighter, i want it.
Posted: Sat May 08, 2004 4:21 pm
by hydroxic
looks good, i hope this turns into somthin good
Posted: Sat May 08, 2004 4:55 pm
by Vaati
sweet it looks cool that would be fun to host a game and a lot of people in it.Brings back memories of playing in the pelican server a long time ago.
Posted: Sat May 08, 2004 5:59 pm
by Dan The Man
YEAH! a server with a big oena rea and everyone bombing each other
Posted: Wed May 12, 2004 7:59 am
by chaosking202
could you post that map? befor you copmiled it so i could edit the metas, and test things?
Posted: Wed May 19, 2004 10:32 pm
by Mattychew
cool idea
Posted: Thu May 20, 2004 11:55 am
by the sentianal__
Hey if people are interested in playing a longsword with collision i am making one with a custom map. I will let anybody that is on my site before i annouce the beta to join.
http://s7.invisionfree.com/Programmers_domain/index.php