Fighter bomber revisited..

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Halo_Xtreme




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Fighter bomber revisited..

Post by Halo_Xtreme »

Was toying around with the fighter bomber scenery file, swaped its model over with HHT after compiling it with tool and guerilla for the banshee and found somthing i havent noticed with it befeore. The thrusters work even though i just changed the model only no animation triggers or anything. Was kinda neat so i thought id put up some screens of it in action. Any ideas on why the model is so dark? i think it may be due to the fact since its a scenery object from cinematics i may have special cinematic lighting but its hard to make out any of the detail in its skin like you see in the installation screens.


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Last edited by Halo_Xtreme on Sat May 08, 2004 1:35 pm, edited 1 time in total.
Dark Cloud




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Post by Dark Cloud »

Ok, well, read up on dependencies. This isn't anything new or special.
Blaze





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Post by Blaze »

In that picture, is it actually flying?
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Dark Cloud




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Post by Dark Cloud »

Yes, Blaze, he is. It's been done quite awhile ago.
Halo_Xtreme




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Post by Halo_Xtreme »

I know its not new I wasnt saying it was :0 just neat is all, i just found that it would animate even though there is no tags imported at all with HaloCE without including the dependencies just a simple model swap nohting more, it dosent have em to add :0 so i dunno how it knows to do that given the animation trigger is that of the banshee still. Theres a tag refrence to the thruster in guerilla that sepcifes several values for thruster too so who knows. Yeah its flying, no collision model cept that of the banshee it replaced :)
Dark Cloud




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Post by Dark Cloud »

Again, the thrusters are a dependency that is listed in the model and everything. And I'm pretty sure the dependencies here would be auto-imported, so-to-speak.
Halo_Xtreme




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Post by Halo_Xtreme »

well lemme reiterate what i did to get this in and maybe you can help me understand this better.

1> under guerilla i added a scenery pallete and choose the fighterbomber.scenery fie

2> went to scenery header and setup the fighterbomber as a piece of scenery for my map.

3>compilied it and opened it up with HHT and choose my banshee i had added and just simply swapped just the model nothing else, i was expectin git just too look like the bomber not actually operate like one.

The thrusters are off when its un occupied but once you enter the banshee/bomber the engines fire up teh thrusters turn on automatically. I just dont get why it would animate off just a model and not nay other tags, like the fighterbombers vehicle meta(wich dosent exist since its scenery and not an actual file>. Whats nor eintersting is if you try this with the pelican tags provided with HaloCE it wont compile em and gives several erros of the tags its missing. I assume this is somehwat what you mean its auto programmed to do the thruster animation through the model itself independant of any other trigger, wich i havent noticed before till i asked this. But the compile tool hates the pelican to hell an dback :0 till its been foudn a way to get those tags it wants converted from the old version of halo to the new.
Dan The Man





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Post by Dan The Man »

oooooo, i like that fighter, i want it.
hydroxic





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Location: LOST!!! HELP!!!
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Post by hydroxic »

looks good, i hope this turns into somthin good
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Vaati





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Post by Vaati »

sweet it looks cool that would be fun to host a game and a lot of people in it.Brings back memories of playing in the pelican server a long time ago.
Dan The Man





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Post by Dan The Man »

YEAH! a server with a big oena rea and everyone bombing each other
chaosking202





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Post by chaosking202 »

could you post that map? befor you copmiled it so i could edit the metas, and test things?
Mattychew





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Post by Mattychew »

cool idea
the sentianal__





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Post by the sentianal__ »

Hey if people are interested in playing a longsword with collision i am making one with a custom map. I will let anybody that is on my site before i annouce the beta to join. http://s7.invisionfree.com/Programmers_domain/index.php
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