Modding Bloodgulch,switching to halo CE Map,but how do u

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
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deadlyfighter1000





Posts: 10
Joined: Mon Oct 29, 2007 4:03 pm

Modding Bloodgulch,switching to halo CE Map,but how do u

Post by deadlyfighter1000 »

Well,i make really good mods of bloodgulch,then i swap them back over to halo ce,i rename them then put them into the MAPS folder of haloce,but it doesn't work,it says that the map i inserted is missing or corrupted.Can somebody solve this problem? :?: :?:




P.S i didnt think this was supposed to go in HEK area,so i posted it here,Moderators if you think this is in the wrong section please move it.
dydomite0





Posts: 43
Joined: Mon Jun 12, 2006 11:31 am

Post by dydomite0 »

ur suppose to convert it to ce type and then extract the tags and rebuild the map.
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MasterNeoChief




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Location: The Netherlands

Post by MasterNeoChief »

Open your modded map with HEK+, recursively extract the scenario file in the levels\test\bloodgulch folder, and recompile the map with tool.
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