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Tool Error
Posted: Thu Feb 22, 2007 2:40 pm
by SPARTAN04
alright, i got an error and tool and it says "###WARNING found nearly coplaner surfaces (red and green)"
i have injected the .WRL and i see the errors. but what i want to now is what the warning means and how to fix it.
Posted: Thu Feb 22, 2007 3:14 pm
by TomClancey
Did you try the HEK_tutorial HEK comes with? It tells you what all errors mean. Also before posting a question make sure you do some research first.
HEK_tutorial
Posted: Thu Feb 22, 2007 4:28 pm
by SPARTAN04
alright, i fixed a few stuff and then i got more errors... i combined some objects because i wanted them to be one thing and now i got an error that says "### ERROR couldn't update edge # (red)." i already have checked the error and i just dont know how to fix it. If someone could help me or they could fix it for me, the help would be apprietiated

Posted: Thu Feb 22, 2007 5:18 pm
by TomClancey
Thar you go.
Hek_tutotorial wrote:This is typically caused by faces or surfaces that are duplicated or shared between objects.
The faces have shared vertices and\or faces. The objects should either be separated or merged.
A good example would be 2 identical cubes that have been moved together such that they each share one side. The cubes should either be moved apart, or merged together which would include the removal of any duplicate or illegal faces.
Also, you should have seen this, it was in the link I sent you.
Posted: Fri Feb 23, 2007 3:46 am
by SPARTAN04
SPARTAN04 wrote:i already have checked the error and i just dont know how to fix it.
i said i have already looked at that. the thing is though is that i created polygons to attach some things together and then it gave me this message and the errors were where i attached the two objects with polygons.
Posted: Fri Feb 23, 2007 4:03 am
by TomClancey
try extracting with Blue Streak, often times Chimp will pick up errors that are non-exsitant.
Posted: Fri Feb 23, 2007 11:44 am
by SPARTAN04
i have been using bluestreak... this sucks. I think i know what caused it though. its kinda hard to explain but, here is what i did. for example, i had like a box and then i tried to make a polygon connected to it withought deleting the bottom of the box's polygons
Posted: Fri Feb 23, 2007 8:39 pm
by SPARTAN04
well ive gotten the other errors fixed but now i get an error that says "edge # is open." i know what it means but, the error is on the edges of a flat plane thats supposed to be water. how can i fix this?