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Converting PC map to CE map

Posted: Sun Dec 31, 2006 9:42 am
by LinkGray
Can anybody tell me how I can do that?

Convert a normal map like Bloodgulch into a Halo CE map?

And then renaming the map, etc.

Posted: Sun Dec 31, 2006 11:33 am
by JK-47
...Why would you want to convert PC to CE? Doesn't CE already have bloodgulch?

Just ask how to mod maps on CE.

Posted: Sun Dec 31, 2006 2:05 pm
by Mnm
if you have hex u can change the codes within the map to fool halo ce that it is a PC map. I dont know where to get hex edit... so u gunna have to search around the forum if not google for it.

Posted: Sun Dec 31, 2006 3:22 pm
by crackcocaine
For hexing (you can only open in with HMT and others) change first line 61 02 to 07 00.

Posted: Sun Dec 31, 2006 6:36 pm
by LinkGray
JK-47 wrote:...Why would you want to convert PC to CE? Doesn't CE already have bloodgulch?

Just ask how to mod maps on CE.
Think of ChaosGulch. Fairly popular, and it's just bloodgulch with some overpowered modded weapons.

Hmmmmmmmmmmm. Maybe I can balance it out and make a "NotsochaoticthatitsgayGulch"

Posted: Mon Jan 01, 2007 9:02 pm
by an emu
yeah... but CE can do anything that PC can do and more... so just figure out how to edit tags and rebuild bloodgulch...

Posted: Mon Jan 01, 2007 9:12 pm
by JK-47
LinkGray wrote:
JK-47 wrote:...Why would you want to convert PC to CE? Doesn't CE already have bloodgulch?

Just ask how to mod maps on CE.
Think of ChaosGulch. Fairly popular, and it's just bloodgulch with some overpowered modded weapons.

Hmmmmmmmmmmm. Maybe I can balance it out and make a "NotsochaoticthatitsgayGulch"
Ugh you don't get what I'm saying.

I'm saying, why go through the unecessary complication and struggle to convert PC to CE when you can just skip the whole PC to CE conversion (which is completely un-needed by the way), and learn how to mod just using HEK.

Posted: Wed Jan 03, 2007 7:35 am
by LinkGray
Is HEK even a program? I think I've installed/downloaded it twice and I still don't understand it.

Isn't it just a bunch of files? If it is a program, how come when I install/download it, I can't find the program?

Posted: Wed Jan 03, 2007 6:36 pm
by an emu
There are 3 programs to the Halo Editing Kit (Hence why it is called a KIT), all of which will be located in your Halo Custom Edition folder:
  • Tool
    Guerilla
    Sapien
Tool is a command line program that is used to change models/bitmaps/sounds etc. to a format readable by halo's engine (Tags)
It is also used to change .scenario tags into .map files.

Guerilla is used to edit these tags (like HMT).

Sapien is a program like Sparkedit that allows you to place objects (tags) within your map.

The rest of the files that come with the HEK are Tags and Data files, which can be located in their respective "Halo custom edition\Tags" and "halo custom edition\Data" folders. These files are the base files necessary for compiling a map and other useful files like standard halo bitmaps.

There should be a folder at "C:\\Program Files\Microsoft Games\Halo custom edition\HEK_tutorial" that covers everything you need to know about making a map.


[quote="HEK Tutorial"]
Blitzkrieg (blitzkrieg.dle)



Blitzkrieg is the exporter plug-in for 3D Studio Max. This plug-in exports the model data (vertices, materials, smoothing group information, animations, etc...) from 3DS Max to the file formats (.jms, .jmp, .jma, .jmm, .jmt) used by tool.exe to compile a data tag that can be used by Halo.




Tool (tool.exe)



Tool is a multipurpose command line program that compiles and converts data that has been exported from other sources such as 3D Studio Max. The data files that are created are referred to as "tags".



Running "tool.exe" by itself with no command line parameters will display a complete list of the available command line parameters and appropriate variables and variable formats.


Guerilla (guerilla.exe)



Guerilla has a graphical interface that is used to edit the properties and resource references in the Halo data