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difference between mp_vehical and vehical???
Posted: Thu Oct 05, 2006 12:05 pm
by spike1907
Hey I am working on a map and I have some cov. dropships placed in the map for visual purposes. but when I compile the map with tool and play the map the dropships are gone. This also happend with my cov. turets but that was because they were of the SP type and was easily fixed when I replaced them with the MP type. So I ask, what in the vehical tags will determin whether or not the vehical can be used in MP???
Thx much
Posted: Thu Oct 05, 2006 12:10 pm
by metkillerjoe
mp = multiplayer
So, I think you just answered your own question.
If you add a vehicle that is not in the game then you must edit your globals.globals tag.
Posted: Thu Oct 05, 2006 12:14 pm
by spike1907
duh I know mp = multiplayer
but I never thougth of the globals.globals tag would carry the information I always thought it was something about the vehical tags themselves that would enable them in MP but now I see the vehical listing in the globals tag.
thx again
Posted: Thu Oct 05, 2006 2:27 pm
by Patrickssj6
The non mp has destruction properties.
It wont spawn unless you register it in the global tag.
Posted: Sun Oct 08, 2006 6:38 am
by MasterNeoChief
MP vehicles can't be destroyed, and the MP scorpion's hatch is grated, so you can snipe people out.
Posted: Sun Oct 08, 2006 9:31 am
by spike1907
Im sry but you are all stating the obvious. (except for those who are supa cool and talking abou tthe tags)
But anyways... the area to edit is under "Multiplayer Information/Vehicals" in the globals.globals tag correct??? Cus I added the new vehicals and re-build the map with tool and nothing changed.