How do you open Single Player maps in Sapien?
Posted: Tue Jul 11, 2006 9:41 pm
First off, I have HEK+, so I have already extracted all the multiplayer and single player tags. I can open all multiplayer maps in Sapien.
Sapien just closes when I try to open a map in Sapien. I made a test, and tried to build a cache (map) file from the Single Player map, and I got the error saying... I think it was "Exception! Access Violation" and it displayed a few hexidecimal values, or memory location values. I don't remember.
I'm guessing these files were rigged as to prevent pirating. I made a test: I made a copy of, say, b30, and deleted ever single attribute of the tag in Guerilla, and the map still crashes in Sapien. But if I create new .scenario tag, and add any old BSP to the map, it'll work. But I'm sure that's a completely different story there.
Anyway, as I was saying, those files were proboboly rigged in some way to do that. And the people that created the CMT map-pack couldn't re-create a whole map, and all those AI encounter, trigger volumes and scripting all over again. That'd be a big waste of time. They did, however, add things to that map, like new vehicles, locations, enemies etc... And this could only be possible by loading and editing the map in Sapien.
As to the question, does anyone know how it would be possible to load a map in Sapien? Or is everyone going to be all Johny Tight-lips on me?
Thanks.
Sapien just closes when I try to open a map in Sapien. I made a test, and tried to build a cache (map) file from the Single Player map, and I got the error saying... I think it was "Exception! Access Violation" and it displayed a few hexidecimal values, or memory location values. I don't remember.
I'm guessing these files were rigged as to prevent pirating. I made a test: I made a copy of, say, b30, and deleted ever single attribute of the tag in Guerilla, and the map still crashes in Sapien. But if I create new .scenario tag, and add any old BSP to the map, it'll work. But I'm sure that's a completely different story there.
Anyway, as I was saying, those files were proboboly rigged in some way to do that. And the people that created the CMT map-pack couldn't re-create a whole map, and all those AI encounter, trigger volumes and scripting all over again. That'd be a big waste of time. They did, however, add things to that map, like new vehicles, locations, enemies etc... And this could only be possible by loading and editing the map in Sapien.
As to the question, does anyone know how it would be possible to load a map in Sapien? Or is everyone going to be all Johny Tight-lips on me?
Thanks.