[WIP] SOCOM MOD (will include M16A2, rpg, ect...)

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
Post Reply
SMASH





Posts: 197
Joined: Wed Jun 22, 2005 8:31 am

[WIP] SOCOM MOD (will include M16A2, rpg, ect...)

Post by SMASH »

This is a mod based off the game Socom (3) Navy Seals.

Here's a list weapons and other stuff I am making for this mod:

1. AT-4 Rocket Launcher
2.M16A2 w/M203 grenade launcher
3. Model 18 (Automatic pistol)
4. F90
5. STG
6. IW-80 A2
7. Smoke grenade
8. ALSV (Jeep with mounted gun)(similar to a 2005 version of a warthog).
9. Killing Fields type level (small)(If you don't know Socom, you'll see).

That's about it... I am almost done modeling the M16A2 and pics will be up ASAP. If you are interested in helping out, pm me or post here and we'll see what we can do...

M16A2 w/M203 grenade launcher
Image

IW-80 A2
Image
Image

F90
Image

M82A1A (sniper rifle)
Image

Killing Fields
Image
Image

We are also creating a custom biped for it... a Navy Seal :D. We need as much help as we can get... right now it's me and one other person working on it so if you feel like pitching in, send me a pm or AIM me.
If war is hell, then is hell war?
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

Neato, I'd help but I dont have everything I need installed on my laptop to help.
Image
SMASH





Posts: 197
Joined: Wed Jun 22, 2005 8:31 am

Post by SMASH »

Gotcha, well, if you're going to get it back, your welcome to join us. If not I'm sure we'll still be working on it if and when you get a new computer.

More PICS!!!

F90 Textured
Image

F90 IN-GAME!!! (But no texture darn it!!! I HATE SHADERS!!!)
Image

Why do my textures never work in-game??? When making the GBXmodel I chose to make them as a "model" shader and it saves it to my tags... I even checked to make sure that the shaders are being found in the right place in Guirilla at the bottom of the .gbxmodel. Is it cause I'm using the AR as a refence weapon (basically, when I made the weapon, I just took out the models and placed in my own models)... Grrr... makes me want to eat someon over at Bungie...
If war is hell, then is hell war?
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

when you make the GBX, tool does not make the bitmaps or add them to the shaders.
You have to do that manually.
tool bitmaps [directory]
and then with guerrilla, add them to the shaders as the base map.
Also, good choice with shader_model, nothing else casts shadows, which I have found out the hard way with the Draco... But that's another story!
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

EDIT: Stupid PDA...
Last edited by FleetAdmiralBacon on Thu Jun 15, 2006 7:58 pm, edited 1 time in total.
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
SMASH





Posts: 197
Joined: Wed Jun 22, 2005 8:31 am

Post by SMASH »

Nice double post, but anyways... the thing is, is that they aren't bitmaps, they are textures made in 3DS Max.
If war is hell, then is hell war?
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

sry, dang pda, your max textures will not convert, you have to make TIFFs with the same textures, that's mapping 101
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
SMASH





Posts: 197
Joined: Wed Jun 22, 2005 8:31 am

Post by SMASH »

How do I make TIFFs out of my max textures?
If war is hell, then is hell war?
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

idk, but i would assume some one has done it
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
SMASH





Posts: 197
Joined: Wed Jun 22, 2005 8:31 am

Post by SMASH »

Dang it, I tried the bitmap thing but it made the bitmap tags empty even though I custom made the bitmaps as TIFFs, used tool to make them bitmaps, it still didn't work...

I got this error in tool

Code: Select all

skipping bitmap with non-power-of-two dimensions (#100x#100#1)
If war is hell, then is hell war?
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

they must be 2^x by 2^y
2 2
4 4
128 128
256 512
stuff like that
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
User avatar
maca_§




Grunge

Posts: 5357
Joined: Mon Jan 19, 2004 8:54 pm
Location: Australia
Contact:

Post by maca_§ »

Looking good!
The F90 needs a lot more work though.
  • Image
SMASH





Posts: 197
Joined: Wed Jun 22, 2005 8:31 am

Post by SMASH »

Yea, I figured that out... yey... pics will be up in a minute of my newly textured F90.

Image

Image

:P YEY!!! MY FIRST IN-GAME TEXTURED, SHOOTABLE WEAPON EVER!!!!!
If war is hell, then is hell war?
User avatar
Grave





Posts: 611
Joined: Tue Dec 20, 2005 5:54 pm
Location: Philadelphia
Contact:

Post by Grave »

So which level are you using for the mod Desert Glory is my favoirte level.
Image
Webmaster:anime-flare.net
SMASH





Posts: 197
Joined: Wed Jun 22, 2005 8:31 am

Post by SMASH »

That's from Socom 2... this is more based off of Socom 3... even though my root are in Socom 2, Socom 3 is what I play most, so we are doing killing fields from Socom 3, which you can see in one of the pictures. The base pictured in those pictures of the bsp is the terrorist side.


LIKE OUR MOD? WANT TO JOIN OUR TEAM? Sign up at http://haloinfinity.jconserv.net and go to the Recruitment Scetion to see current jobs available.
If war is hell, then is hell war?
Post Reply