There obviously is alot of commands in all dev mode. A huge list appears everytime I press tab. But I don't believe that only 13 of these 300 commands work in Halo CE online games. Aren't there more things you can do besides just the basics like deathless on infinite ammo. For instance how did the trainers have time freeze. Whatever is in he trainer must be in dev mode so how did they do that? Also, infinite grenades, how'd they do that? Are there any other commands that work besides just the oens we know? I mean like creating objects at certain places or deleting all hogs. I've seen the object_delete_all function. Could this apply to specifc objects? I saw a topic for specific objects for Hugeass. Is this possible for normal maps as well? I feel that my stunts servers I getting kind of of boring and I would love to use some new commands that are never used. Maybe someone has already made a list on what every command does and how to use it. If there is such a a list post a link please or maybe you could let me know of other commands that work as well.
Thanks.
Dev Mode Extra Commands
- FleetAdmiralBacon
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1. You're not supposed to talk about *most* of them here because they are only available through, well, stuff you can't talk about here.
2. These 300+ commands are the true dev commands. They do stuff you wouldn't understand unless you've scripted before
All of the commands are those used in scripts, they are in the dev mode so you can run them manually.
In such a way as the following:
[Warning! I am about describe one specific command in extreme detail!]
One of the many wonderous scripts is the one Tiamat used in making his pelicans. It uses the following command:
Allong with a bunch of other stuff I'de like to get out of him...
What the command I just described does is place a unit (like a vehicle or biped) [<unit>] into a seat [<string>] on a vehicle [<vehicle>]
Every object in Halo can have a name applied to it. This name is unique to the object and allows scripts to interact with it.
So, if we had a warthog with the name 'hog0' and a Draco (my ship) with the name 'draco' and we wanted to stick the warthog into the 'cargo' seat of the Draco, we'd do this:
unit_enter_vehicle hog0 draco "cargo"
This is just one of the dev commands, and one of the few that actually does something dev mode.
Most commands return a value, but the dev screen won't display it (stupid...).
Other commands are for server stuff, these start with sv_. All of these commands are for multiplayer. You may be familiar with the sv_ban command.
Still other commands, which start with an obvious word, do stuff that is absolutely wrong and should never be done unless you are testing a map.
2. These 300+ commands are the true dev commands. They do stuff you wouldn't understand unless you've scripted before
All of the commands are those used in scripts, they are in the dev mode so you can run them manually.
In such a way as the following:
[Warning! I am about describe one specific command in extreme detail!]
One of the many wonderous scripts is the one Tiamat used in making his pelicans. It uses the following command:
Code: Select all
unit_enter_vehicle <unit> <vehicle> <string>
What the command I just described does is place a unit (like a vehicle or biped) [<unit>] into a seat [<string>] on a vehicle [<vehicle>]
Every object in Halo can have a name applied to it. This name is unique to the object and allows scripts to interact with it.
So, if we had a warthog with the name 'hog0' and a Draco (my ship) with the name 'draco' and we wanted to stick the warthog into the 'cargo' seat of the Draco, we'd do this:
unit_enter_vehicle hog0 draco "cargo"
This is just one of the dev commands, and one of the few that actually does something dev mode.
Most commands return a value, but the dev screen won't display it (stupid...).
Other commands are for server stuff, these start with sv_. All of these commands are for multiplayer. You may be familiar with the sv_ban command.
Still other commands, which start with an obvious word, do stuff that is absolutely wrong and should never be done unless you are testing a map.

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