Hugeass switches
Posted: Sun Jan 08, 2006 6:13 am
With coldsnap coming out in the near future, i thought it was time to get a definitve answer on the 5 switchs located in the hugeass cliffs
What we know..
5 Switchs: Winky, Weasel, Crazy, Killer, Sleepy. They do nothing individually, but when all activated in the right order, vehicles spawn.
EDIT**
2 new switchs found, these ones can actually do something when pressed.
Noodle: Red base, can only be found threw dev. Command is object_create_anew red_tanks. Once the commands written it spawns in the cubby wholes on the left side of red base. When pressed it spawns 4 tanks at the entrance of the base
Penguin: Exactly the same as Noodle except its spawned with the command object_create_anew blue_tanks. and duh it spawns in blue base.
Whether these have any relevance to the vehicle spawning i dont know.
Gauss warthog: A gauss warthog that shoots explosive sniper rounds and has half gravity can be spawned by activating the switchs in this order...
Weasel, Sleepy, Crazy, Winky, Killer.
Orange Tachikoma: An altered tachikoma that is orange and has different weapons can be spawned with an unknown switch combo, its a cookie to to anybody who can get it with the switchs.
Night Jet: Its unsure what exactly this is. Whether its the jet that spawns over the night biped in oddball killing it and making it night, or another vehicle spawned with the switchs that shoots flames (there is such a vehicle)
AI: There are AI bots in hugeass aswell, but they can only be activated threw dev. They have nothing to do with the switchs, but to stop people posting about it, heres the command to activate them
ai_place red_sniper (spawns an ai at entrace of red base, is a perfect shot with the snipe rifle)
ai_place cloak (spawns 2 camo'd bipeds near red base entrance that when killed blow up with the strength of a nuke)
Night: its common knowledge that you can make it night by nuking the corner left of blue base. What most people dont know is that by nuking the corner, your actually killing an invisible biped, its death triggers the script that makes it night.
What we know..
5 Switchs: Winky, Weasel, Crazy, Killer, Sleepy. They do nothing individually, but when all activated in the right order, vehicles spawn.
EDIT**
2 new switchs found, these ones can actually do something when pressed.
Noodle: Red base, can only be found threw dev. Command is object_create_anew red_tanks. Once the commands written it spawns in the cubby wholes on the left side of red base. When pressed it spawns 4 tanks at the entrance of the base
Penguin: Exactly the same as Noodle except its spawned with the command object_create_anew blue_tanks. and duh it spawns in blue base.
Whether these have any relevance to the vehicle spawning i dont know.
Gauss warthog: A gauss warthog that shoots explosive sniper rounds and has half gravity can be spawned by activating the switchs in this order...
Weasel, Sleepy, Crazy, Winky, Killer.
Orange Tachikoma: An altered tachikoma that is orange and has different weapons can be spawned with an unknown switch combo, its a cookie to to anybody who can get it with the switchs.
Night Jet: Its unsure what exactly this is. Whether its the jet that spawns over the night biped in oddball killing it and making it night, or another vehicle spawned with the switchs that shoots flames (there is such a vehicle)
AI: There are AI bots in hugeass aswell, but they can only be activated threw dev. They have nothing to do with the switchs, but to stop people posting about it, heres the command to activate them
ai_place red_sniper (spawns an ai at entrace of red base, is a perfect shot with the snipe rifle)
ai_place cloak (spawns 2 camo'd bipeds near red base entrance that when killed blow up with the strength of a nuke)
Night: its common knowledge that you can make it night by nuking the corner left of blue base. What most people dont know is that by nuking the corner, your actually killing an invisible biped, its death triggers the script that makes it night.