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Where are the single player maps?
Posted: Fri Dec 16, 2005 8:53 pm
by Just A Fan
Recently steelixb released his custom UI with campaign and I was just wondering, where are the maps for this campaign? Are there maps for all of us lazy people who don't want to convert the old one?
Posted: Fri Dec 16, 2005 10:57 pm
by SuperSunny
Haha actually, that's not lazy. It's 500x quicker to convert them map rather than download it. Open HEK+, open map, select all the folders (highlight), rightclick, extract, and make it recursive (or overwright if you downloaded TheGhost's TagSet), viola!
Posted: Sat Dec 17, 2005 7:31 am
by Just A Fan
Ok, but what do i do with it whenit's all done?
Posted: Sat Dec 17, 2005 10:13 am
by FleetAdmiralBacon
tool build-cache-file levels\a10\a10 etc.
Posted: Sat Dec 17, 2005 1:13 pm
by Just A Fan
ok i'm using orangutangto try and compile and it says this
Couldn't read map file './toolbeta.map'
building intermediate geometry...
file_open('data\levels\test\a10\models\a10.jms') error 0x00000003 'The system ca
nnot find the path specified. '
C:\Program Files\Microsoft Games\Halo Custom Edition>
I don't know commandpromptenese it's a foreign language to me

Posted: Sun Dec 18, 2005 12:38 am
by p0lar_bear
*sigh*
That's not the right command.
Just use the HEKPlus. Update it; SteelixB make a plugin for it called ToolEX, that makes using Tool super easy.
Posted: Sun Dec 18, 2005 7:31 am
by Just A Fan
polar bear you rock!!! Thanks!!
but wait, this doesn't work either... *get's discouraged*
it says it can't load any of the map files...f***
is there a tutorial for this somewhere?
Posted: Tue Dec 20, 2005 3:05 pm
by Just A Fan
sorry to double post, but does anyone know how to do this?
Posted: Tue Dec 20, 2005 3:13 pm
by SuperSunny
You guys are Structuring the BSP, use the Build Cache File option. Structuring is converting the JMS to bsp and scenerio, while Build Cache is to convert the scenerio to .map.
Posted: Wed Dec 21, 2005 4:31 am
by FleetAdmiralBacon
hmm, i gave him the exact command he needs to use.
build-cache-file
XD
cache=map for those of you who don't know.
Posted: Wed Dec 21, 2005 5:28 am
by Hyperdash
just DL the map verison converter and put all the SP maps in MP then activate Dev mode and type in: map_name a10
Just like that.
Posted: Wed Dec 21, 2005 1:24 pm
by Just A Fan
No all the converter does is changes the hex values so HMT can recognize CE maps it doesn't restructure the map for CE compatability

Posted: Wed Dec 21, 2005 4:41 pm
by SuperSunny
Hyperdash wrote:just DL the map verison converter and put all the SP maps in MP then activate Dev mode and type in: map_name a10
Just like that.
Never will work because CE handles tags differently than PC.