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Mid-Game Cutscene

Posted: Wed Nov 30, 2005 12:13 am
by p0lar_bear
BioHalo PCE Preview #4 (1:08, ~6 MB, Requires DivX Codec)

Wait for it to load; Putfile doesn't stream DivX video for some dumb reason.

No, this is not final. A couple of my camera points and (sleep) commands are off, as well as the music is supposed to play past the cutscene. But this is generally what one of the cutscenes are gonna be.

Anyway, this is a cheap and nooby way of doing a cutscene. All of the movements and stuff were done with AI command lists.

---Explanation of how I did it below---

Basically, when the player walks into the room, a script would teleport him somewhere else, put down the cyborg biped, and attach him to an AI encounter I made soley for cinematics. Then it would execute the command list, and between each key command, there's one that says "wait until told to advance." When I want to movements to continue, the script uses a combination of (sleep) and (ai_command_list_advance_by_unit) functions to advance the command list and the cutscene. The elite is in the same encounter, and therefore team. Another command list makes him come out into the room, and act like he's spotted an enemy; a combination of vocalize and animate.

When it's all done, the bipeds are removed, the player is teleported to where the cyborg biped was, and an enemy AI encounter is placed (2 specop elites). Resume game. :D

Posted: Wed Nov 30, 2005 7:47 am
by sgtbotley
dude, i couldnt see the film man, could u try n fix the link or something plz, really wanna see :D

Posted: Wed Nov 30, 2005 11:42 am
by p0lar_bear
Do you have the divx codec?

Posted: Wed Nov 30, 2005 11:53 am
by nifebender
that was pretty sweet

Posted: Thu Dec 01, 2005 4:27 am
by sgtbotley
ive seen it now, its sick. if ur not already in a team we could create movies. 1stperson tied together with cut-scene narration :idea: :D

Posted: Sun Dec 11, 2005 4:47 am
by sgtbotley
soz for double post but could u make an exact tutorial on everything you did to do that, coz i kinda need this in a mod im making

Posted: Sun Dec 11, 2005 1:00 pm
by p0lar_bear
sgtbotley wrote:soz for double post but could u make an exact tutorial on everything you did to do that, coz i kinda need this in a mod im making
I will release info on how to do this stuff eventually. I'm still trying to tweak my methods to get my scripts less bulky, and running a bit more smoothly.

-OFFTOPIC-
Mods, don't lock this. The topic wasn't quite old yet. :wink:

Posted: Sun Dec 11, 2005 1:27 pm
by BEEF!!!
p0lar_bear wrote:-OFFTOPIC-
Mods, don't lock this. The topic wasn't quite old yet. :wink:
Don't worry, this wasn't past 10 days ago so you're all set.