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is this possible in ce?
Posted: Fri Oct 07, 2005 1:50 pm
by Choking Victim
ok for a single player level is it possible to cause less lag and split up the map into 2 bsps and when you go into the other bsp it unloads the other one like theres a top of a map and underneath is caves when your ontop of the map the underneath is unloaded then when you start going down into the caves under the map the under part loads and the top part unloads.
Posted: Sun Oct 09, 2005 4:20 am
by Hyperdash
I have no clue what your talkin bout.
Posted: Sun Oct 09, 2005 7:13 am
by Choking Victim
bungie did it in halo pc single player like in the silent cartographer your above ground then when you go into that structure where theres a door with an elite with an energy sword inside as you go below the ground theres a load point which loads the underground bsp and unloads the above ground bsp well basically what im trying to say is is it possible to add load points in ce?
Posted: Sun Oct 09, 2005 8:44 am
by gh0570fchurch
i know you can do it but i don't know how
Posted: Sun Oct 09, 2005 12:13 pm
by Hyperdash
Ohhh... I know what your talkin' bout now. Use sparkedit. I think you can copy the load points.
Posted: Sun Oct 09, 2005 12:51 pm
by Choking Victim
sparkedit is for pc...
Posted: Mon Oct 10, 2005 6:30 am
by MasterNeoChief
Ask Kornman. He's hard to reach, but I'm sure he knows how.
Posted: Mon Oct 10, 2005 11:27 am
by scar tissue
I've come across this before. It can be done (odviouslyk, if its already been done it can be done again). How, I don't know. I do not think it would decrease lag or if it is possible in a Multiplayer map because when you enter another portion of a map and another player has not, what will happen to that player? How will your program keep track of where that player is (which is what it does in a MP map)? I could be wrong, but I don't think it would work.
Posted: Mon Oct 10, 2005 11:33 am
by Choking Victim
its for a singleplayer map im workin on
Posted: Mon Oct 10, 2005 12:33 pm
by scar tissue
Oh well then yeah, you can do it. You just gotta find out how.
Posted: Tue Oct 25, 2005 10:20 pm
by p0lar_bear
It's a simple task, if you know how to use trigger volumes and scripts.
Make two BSPs. Make sure a couple parts have one common spot, like a long hallway that looks exactly the same, and is in the same spot. In one BSP, lay down a trigger volume and name it. In the second BSP, lay down another trigger volume with a different name.
Make a script that uses volume_test_objects, an if statement, and switch_bsp commands in a continuous script.
Posted: Wed Oct 26, 2005 3:30 am
by Hyperdash
scar tissue wrote:I've come across this before. It can be done (odviouslyk, if its already been done it can be done again). How, I don't know. I do not think it would decrease lag or if it is possible in a Multiplayer map because when you enter another portion of a map and another player has not, what will happen to that player? How will your program keep track of where that player is (which is what it does in a MP map)? I could be wrong, but I don't think it would work.
Make it like co-op. only when he or she spawns with you they spawn like 300 ft. from you.