Page 1 of 1

Biped problem

Posted: Wed Jun 08, 2005 2:40 pm
by Patrickssj6
I did everything but when in tut it says
now make sure everything is properly linked up and saved. next we will import an exported txt file
of the orginal MC GBX model using James. Model imported. delete everything except for the markers
like head, left arm, right arm, etc.next place attach them to there designated hosts, left hand to left hand
head to head, etc...
What should i attached and to what to the bipe to the model?PLZ HELP!

Posted: Wed Jun 08, 2005 8:45 pm
by [users]Leg0
frame and link

Posted: Thu Jun 09, 2005 10:34 am
by Patrickssj6
more detailed?I have my model the bipe structure in it i have boxes and squares wich i imported from the cyborg.gbxmodel.So what do i have to attach to what?

Posted: Fri Jun 10, 2005 11:20 am
by Patrickssj6
Hello anymone?

Posted: Fri Jun 10, 2005 11:55 am
by Danke
Isn't the model itself linked to frame biped (or whatever it is) and the boxes are linked to the frame biped too. I'm not sure, I've never done it.

It should be the same as making a gun, just with different names (and the magazine)