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Map Idea (No name yet)

Posted: Mon May 30, 2005 12:26 pm
by Jeffster
I am currently working on a map of my own, which will be a pretty simple Beaver Creek mod. There will be snow on the ground instead of dirt, snow will be falling as you play, and the creek in the middle will be frozen over. Also, I will insert DocOctavius' sword tag into the map and but it on the opposite side of the invisibility. Other things that will be changed: I will use the H2CE team's teleporter shield, and fusion cores. Do you know what files I will need to edit the map (I have HEK and 3dsmax7 full version)? Do I need the .JMS file or just the scenario tags and where can I get these?

Thanks in advance for your help! Either PM me or post the tags here if possible.

Posted: Tue May 31, 2005 10:08 am
by Katarn
Unfortunately, you can't modify any of the existing maps, you have to remodel it.

Posted: Tue May 31, 2005 5:20 pm
by an emu
actually- using sparkedit's obj exporter, it isnt that hard to import the map into max or gmax, resize it, flip the faces and recompile into a scenario. im doing a remake of danger caynon and used this method