Something I noticed about character models
Posted: Thu May 12, 2005 6:46 pm
I opened up HMT and then a10.map. I was looking at character models, and noticed that character models are broken into body parts i.e. arms, head, torso etc. I know it can be pulled off with the HEK, but is it possible to import a model with less vertices and indices than the original with HMT?
For example, can you change the FP model, which has over 1000 vertices to a set of elite hands, which have less than 500? Does it have to be exact, or can you use a model with lesser vertices and indices than then other?
For example, can you change the FP model, which has over 1000 vertices to a set of elite hands, which have less than 500? Does it have to be exact, or can you use a model with lesser vertices and indices than then other?