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AI, Different Skins for Players, and Action buttons???

Posted: Fri Mar 11, 2005 9:32 pm
by Dirk-Pitt
Hello,

This post fit in all of em so sorry!

This is my first post (YAY! ) and I am completly new to modding so bear with me!

I was wondering if there is a way to program AI, by any means nessicary: like to flank, Fire, and have a decnt AIM!!!!

Then is there a way that you can have diffent skins (Elites, jackels, Grunts, ETC.) on one map. like grunts and elites fighting Jackels and SPARTANS (you get the picture.

Also, is there a way to make action buttons (IE: Press "E" to open blast doors.)

this is all for a machinmania series that I am working on.


Thanks

Posted: Fri Mar 11, 2005 9:41 pm
by SunnySharma
Different models you mean, not skins. You "can" have different models in-game, but they would all have to follow the same node path, since it's all in the permutations. A permutation is one-section of a multiple-part model series. Having more than one results in random-permutations everytime you play.

You would've know what you would become, and you wouldn't be able to play as the Jackals and Elites and such, because their bodies have different nodes, with different animations. You have to have a custom biped(s).

Posted: Fri Mar 11, 2005 10:40 pm
by Dirk-Pitt
hmmm.....


but arn't elites and spartans run off of a relativly simiar biped model??

and if that doesnt work, couldnt I just "Simulate" the Elites with AI codes?

Posted: Sat Mar 12, 2005 12:39 am
by SunnySharma
Nope, they are changed around in all sorts of ways. Some of the placement is the same, that's why we were able to make Elites hold human weapons, but the node design in both are completely different.

Yes, you can program AI to your own need. There is a vid in the tuts section on how to get AI working in Sapien. Once you aquire the tags, you can edit them to your own needs.

Some folks have a tag converter, so they can convert Elites and such into CE tag format. Once there, the AI can be re-programmed for the Elite tag for a little more aggression, or more coverage or something.

Posted: Sat Mar 12, 2005 6:42 am
by Dark Cloud
Alright... most of what needed to be covered was covered by Sunny...

We can't neccessarily program the AI, but there are options to mess with in Guerilla to make them better AI. We can't edit ALL that much with the AIs behavior, except crouching, running, who/what they shoot at, etc.

You can have different bipeds fighting one another in a map, but they require more than different skins. They have different models, nodes, markers, and behaviors. They all have to be remade for CE, or ripped from PC.

And there isn't a way to have machines work like that as far as I know.

Posted: Sat Mar 12, 2005 7:50 am
by Dirk-Pitt
thanks!


so what you guys have said so far in general:

Players must be made of the same nodes but can have different skins

spartans and Elites ARENT the same,

AI can be programmed with Saipien

The AI can be different Bipeds and can fight eachother


so back to the Biped thing:

they can be Ai and be different in everypart from the rest of the map.

what confused me was the map Sniper Training. This map had about 67 respawning dumb AI's but they were all Spartans. Was the programmer lazy, or could he not change them to something else

Posted: Sat Mar 12, 2005 12:01 pm
by SunnySharma
The programmer didn't know how to create bipeds with proper models, and he didn't have a tag converter. That's why.

Posted: Sun Mar 13, 2005 4:33 am
by Dirk-Pitt
ok