Piloting the Autumn
I have the model for the POA.
It has no collision though....If anyone wants it, I'll post it over on HPC.
It would be a lot of work making the vehicle tags, plus you would need to decide how many seats as you cannot walk around inside a vehicle that is moving across the map.
It has no collision though....If anyone wants it, I'll post it over on HPC.
It would be a lot of work making the vehicle tags, plus you would need to decide how many seats as you cannot walk around inside a vehicle that is moving across the map.
http://www.customcrysis.com Crysis mapping / modding site under development.
you cant WALK around in vehicles while they move but you can CERTAINLY drive around in vehicles. my friend stuffed a hog into a longsword in HUGEASS and it didnt budge a bit when i drove it across the map, into the NME base dropped a nuke and suicided, even still after that the hog was still stuck in the dang thing.
-
- Posts: 330
- Joined: Thu Oct 13, 2005 4:20 pm
force phenom to do it,loL!DECOY wrote:I have the model for the POA.
It has no collision though....If anyone wants it, I'll post it over on HPC.
It would be a lot of work making the vehicle tags, plus you would need to decide how many seats as you cannot walk around inside a vehicle that is moving across the map.
-
- Posts: 1248
- Joined: Wed Apr 06, 2005 1:27 pm
- Location: Walking through a dark forest...
- Contact:
-
- Posts: 330
- Joined: Thu Oct 13, 2005 4:20 pm
-
- Posts: 1248
- Joined: Wed Apr 06, 2005 1:27 pm
- Location: Walking through a dark forest...
- Contact:
if decoy wasnt kidding about the model then thats great!! all we have to do is stick it in a map,give it colision,make seats,make it so u can walk around in the vehicle,and then just give it speed and a cannon. and maybe a keycode or something. oh,and the engine brightness animation as well.
to think we are actually considering making this huge thing. at first i thought the longsword was enough of a ship,or the peli,but things really change
to think we are actually considering making this huge thing. at first i thought the longsword was enough of a ship,or the peli,but things really change
POA model is huge! (Like 10 storeys high )M9 HE-DP Grenade wrote:i just pmed DECOY to post the model on the files forum. mb i swap the hog model for the poa....
Has many more indice and vertice than both Peli and longsword. So importing it over an existing model wont happen. You need to compile it with tags and then extract it, PMI it in.
http://www.customcrysis.com Crysis mapping / modding site under development.
-
- Posts: 1248
- Joined: Wed Apr 06, 2005 1:27 pm
- Location: Walking through a dark forest...
- Contact:
just post it anywaysDECOY wrote:POA model is huge! (Like 10 storeys high )M9 HE-DP Grenade wrote:i just pmed DECOY to post the model on the files forum. mb i swap the hog model for the poa....
Has many more indice and vertice than both Peli and longsword. So importing it over an existing model wont happen. You need to compile it with tags and then extract it, PMI it in.

ok, Ill dig it out later today
http://www.customcrysis.com Crysis mapping / modding site under development.
-
- Posts: 3178
- Joined: Mon Mar 08, 2004 12:19 am
- Location: in ur forums ownin ur noobs
- Contact:
Hmm. Hugeass is about 6km across, apparently the PoA is 1.17km (but the passages are longer, WTMCF?) So, yeah, about 10.M9 HE-DP Grenade wrote:it would fit in hugeass,but it couldnt go very far. you can only fit about 10 poa's in hugeass.Cuda wrote:give it a set ammount of life and ammo. And it takes twice as long to respawn. Put it on Hugeass
-
- Posts: 663
- Joined: Tue Nov 11, 2003 7:07 am
- Location: Manchester, United Kingdom
![]() |
Wow, you guys make it seem far easier than it is. It'd involve somehow ripping out the POA part of the BSP, texturing it in the same fashion that it's textured in the level, which WOULDN'T be easy, and then making a vehicle tag out of it.
Far easier said than done.
Oh, and keep in mind that Halo 1's physics probably don't allow players to walk around inside or on top of a vehicle whilst it's moving without flying about all over the show.
Far easier said than done.
Oh, and keep in mind that Halo 1's physics probably don't allow players to walk around inside or on top of a vehicle whilst it's moving without flying about all over the show.
Actually I did extract it from the Terrain BSP of D40. I was intending to use it as a piece of staionary scenery, so I needed to add a collision, no vehicle tags. You cant move around on it at all if its moving, you have to be in a "seat".Spartan III wrote:Wow, you guys make it seem far easier than it is. It'd involve somehow ripping out the POA part of the BSP, texturing it in the same fashion that it's textured in the level, which WOULDN'T be easy, and then making a vehicle tag out of it.
Far easier said than done.
Oh, and keep in mind that Halo 1's physics probably don't allow players to walk around inside or on top of a vehicle whilst it's moving without flying about all over the show.
I'm not sure which forum to upload it into, any suggestions?
http://www.customcrysis.com Crysis mapping / modding site under development.