Piloting the Autumn

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
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JK-47




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Post by JK-47 »

!!!!!!!!!!!!!!!!!

ONLY ONE OF THE BIGGEST CE MAPS!
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Post by fireinhole8 »

LIVES UP TO ITS NAME WELL
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Post by DECOY »

I have the model for the POA.

It has no collision though....If anyone wants it, I'll post it over on HPC.

It would be a lot of work making the vehicle tags, plus you would need to decide how many seats as you cannot walk around inside a vehicle that is moving across the map.
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Post by Cuda »

jks wrote:What is hugeass?
sooo big that the flags are 5 Km apart. Remember the last level in Campaign?? that was about 2 Km. so double that and add 1 more.
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Post by jks »

Wouldnt that cause major problems, what about like transportation?
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JK-47




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Post by JK-47 »

yeah, the hogs are freakin fast, theres jets, and a longsword.

(the longsword drops nukes :P)
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Post by tebteb »

you cant WALK around in vehicles while they move but you can CERTAINLY drive around in vehicles. my friend stuffed a hog into a longsword in HUGEASS and it didnt budge a bit when i drove it across the map, into the NME base dropped a nuke and suicided, even still after that the hog was still stuck in the dang thing.
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JK-47




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Post by JK-47 »

rofl, nice
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Post by fireinhole8 »

DECOY wrote:I have the model for the POA.

It has no collision though....If anyone wants it, I'll post it over on HPC.

It would be a lot of work making the vehicle tags, plus you would need to decide how many seats as you cannot walk around inside a vehicle that is moving across the map.
force phenom to do it,loL!
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Post by M9 HE-DP Grenade »

i just pmed DECOY to post the model on the files forum. mb i swap the hog model for the poa....
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Post by fireinhole8 »

no, swap the peli for it, or the lonsword, that would be cool. press q a the autumn goes nuclear,loL!
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Post by M9 HE-DP Grenade »

if decoy wasnt kidding about the model then thats great!! all we have to do is stick it in a map,give it colision,make seats,make it so u can walk around in the vehicle,and then just give it speed and a cannon. and maybe a keycode or something. oh,and the engine brightness animation as well.
to think we are actually considering making this huge thing. at first i thought the longsword was enough of a ship,or the peli,but things really change
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Post by DECOY »

M9 HE-DP Grenade wrote:i just pmed DECOY to post the model on the files forum. mb i swap the hog model for the poa....
POA model is huge! (Like 10 storeys high )
Has many more indice and vertice than both Peli and longsword. So importing it over an existing model wont happen. You need to compile it with tags and then extract it, PMI it in.
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Post by Cuda »

make it smaller mb. as a joke make him ride it like a MotorCycle
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Post by jks »

Well if your standing in a vehicle when its moving you would not be able to stand still, but if its moving slow enough you could just walk with it.
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Post by M9 HE-DP Grenade »

DECOY wrote:
M9 HE-DP Grenade wrote:i just pmed DECOY to post the model on the files forum. mb i swap the hog model for the poa....
POA model is huge! (Like 10 storeys high )
Has many more indice and vertice than both Peli and longsword. So importing it over an existing model wont happen. You need to compile it with tags and then extract it, PMI it in.
just post it anyways :wink: i'll find a way
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Post by DECOY »

ok, Ill dig it out later today
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Post by rossmum »

M9 HE-DP Grenade wrote:
Cuda wrote:give it a set ammount of life and ammo. And it takes twice as long to respawn. Put it on Hugeass
it would fit in hugeass,but it couldnt go very far. you can only fit about 10 poa's in hugeass.
Hmm. Hugeass is about 6km across, apparently the PoA is 1.17km (but the passages are longer, WTMCF?) So, yeah, about 10.
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Post by Spartan III »

Wow, you guys make it seem far easier than it is. It'd involve somehow ripping out the POA part of the BSP, texturing it in the same fashion that it's textured in the level, which WOULDN'T be easy, and then making a vehicle tag out of it.

Far easier said than done.

Oh, and keep in mind that Halo 1's physics probably don't allow players to walk around inside or on top of a vehicle whilst it's moving without flying about all over the show.
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Post by DECOY »

Spartan III wrote:Wow, you guys make it seem far easier than it is. It'd involve somehow ripping out the POA part of the BSP, texturing it in the same fashion that it's textured in the level, which WOULDN'T be easy, and then making a vehicle tag out of it.

Far easier said than done.

Oh, and keep in mind that Halo 1's physics probably don't allow players to walk around inside or on top of a vehicle whilst it's moving without flying about all over the show.
Actually I did extract it from the Terrain BSP of D40. I was intending to use it as a piece of staionary scenery, so I needed to add a collision, no vehicle tags. You cant move around on it at all if its moving, you have to be in a "seat".

I'm not sure which forum to upload it into, any suggestions?
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