Scenery BSP
- wtfomfghaxor
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Scenery BSP
I decided to get into CE like 25 seconds ago. So, what i did was i export the beavercreek model with sparkedit, converted to .dxf with wings 3d(when i converted it to .3ds it messsed it up) then opened in gmax, and without editing the model at all, tried to export it as jms crap. But when i try to, it says "there are no actors to export! Model export failed". How could i fix this? I'm assuming i need to add actors, whatever the hell those are
- wtfomfghaxor
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- Joined: Wed Dec 05, 2007 6:36 pm
- wtfomfghaxor
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- Posts: 83
- Joined: Wed Dec 05, 2007 6:36 pm
like i said read tutorials! everything that is custom in ce needs frames. it's in every #$%# tutorial...don't say there isn't cuz there are tutorials on how to help you with this...read the basic...
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- wtfomfghaxor
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omfg dude just read tutorials. all of these problems you are getting is easily avoided if you just read $@% tutorials!!!!
here's link:
http://ghost.halomaps.org/tutorials/
here's link:
http://ghost.halomaps.org/tutorials/
Signature over file size limit of 75kb, please read the rules.
Don't Cry Just Go Die!
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- wtfomfghaxor
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If he doesn't do it the first time, he probably wouldn't do it the second or third time.CDK908 wrote:omfg dude just read tutorials. all of these problems you are getting is easily avoided if you just read $@% tutorials!!!!
here's link:
http://ghost.halomaps.org/tutorials/
Chances are he knows what he's doing but just ran into a wall and needed help.

Re: Scenery BSP
i doubt that he read or watched any video yet...so likely he doesn't know what he's doing. hope he knows he needs a closed model to get a geometry on his "model"wtfomfghaxor wrote:I decided to get into CE like 25 seconds ago.
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Andrew Jackson wrote:I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
same here but how he frased his question make it seem like he didn't know how.JK-47 wrote:It only took me a couple minutes to learn how to do custom scenery. It's really easy.
"whatever those are" usually mean you have know idea what you are doing...
but it seem that he got it working. just wondering why you want a bsp scenery?
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Don't Cry Just Go Die!
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- wtfomfghaxor
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yeah i got it working finally, but I still don't know where it exported the file to... theres no option to pick where to extract to, and when it reaches 100%, the model exporter window coems up again. BTW the tut i am using was meant for 3ds max, so they already had a plugin for this, im using the bluestreak model exporter script
- hell_knight
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ah you know what i mean...hell_knight wrote:read videos ey?CDK908 wrote:i doubt that he read or watched any video yet
anyway to export. you'll need a listener grabber(look around) click it and than you save it to X:\X\Microsoft Games\Halo Custom Edition\Data\X\X\models
X is directories that can vary depending on where you install your halo ce and what you name to scenery.
Signature over file size limit of 75kb, please read the rules.
Don't Cry Just Go Die!
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Andrew Jackson wrote:I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
- wtfomfghaxor
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- Joined: Wed Dec 05, 2007 6:36 pm
doesn't matter just put .jms at the end. it'll save it in a jms format. or just change the .xml to .jms if you don't see extension. go into the open windows tools folder option. and go to view, and uncheck hide extensions for known file types.wtfomfghaxor wrote:i used GmaxSLgrab and it saved as an xml file(no other filetypes i could export as) , not jms. im guessing thats NOT ok....sorry for the many questions but i cant find a tut that uses gmax just ones that use 3ds
Signature over file size limit of 75kb, please read the rules.
Don't Cry Just Go Die!
Don't Cry Just Go Die!
Andrew Jackson wrote:I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.