yeah thats what i am trying to get at, i knwo they are bipeds, i got em running aourd following waypoints in sapien but when i get em coompiled 1 or 2 will do it then the all will stop, i can spawn 1 biped per sec :0 no vehicles nothing else, it adds a physical spawn point for each biped, i had up to 768 AI's wich sapien gave wa wrning at wich is the maximum according to sapien anyways.
edit: not trying to say its hard or anything just that it is possible and that anyone can do it, its all right there just turn it all on. Theres a spawnable actor tag for the biped (spawned actor), and you can create an actor variant and actor file from scratch, it will require a lot of tweaking ot get em as aggressive as those in the game, but its just a matter of setting em with the right fire delays, scans, defending options, and what not, this was just to sho wyou can make em spawn from a disticnt spawn point of thier own. Not an emiiter from a water fall, these are true spawned bipeds. Woudl put up a video but will take all night to upload it so heres one more screenshot from sapien shwoing some of the tree breakdowns.
