Halo Cooperative

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
fishface617





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Post by fishface617 »

Well, thats the only tutorial i knew of.... :)
Joe333





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Post by Joe333 »

hey, if you guys really want to help out Samx, come to his new forum here for Halo Cooperative and many things.

http://www.halocoop.proboards76.com/
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JK-47




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Post by JK-47 »

Eeew, get a new board hosting site :O
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Samx





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Post by Samx »

JK-47 wrote:Eeew, get a new board hosting site :O
Where then?
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JK-47




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Post by JK-47 »

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Samx





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Post by Samx »

I've managed to create tags for the project. You can get them from the website http://www.halocoop.co.nr
I need people to test them out, and see whether or not it unbalances the gameplay. The warthog's chaingun model is till visible unfortunately, and I need someone to remove it (my alpha black isn't working).
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crackcocaine
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Post by crackcocaine »

I think if you go into guerilla and open up the GBX model you can remove the shader(at the bottom I think, maybe try changing it to the cryoglass shader). Im not sure though, never tried with CE.
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A_flyboy





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Post by A_flyboy »

Joe333 wrote:hey, if you guys really want to help out Samx, come to his new forum here for Halo Cooperative and many things.

http://www.halocoop.proboards76.com/
I agree with him.
Also if you are just going to tell us it can never be done (like those who said you could never have a covie dropship with a turret, pelicans that carried hogs, longswords, pilotable starships, etc) just go somewhere else and leave us to pushing halo as far as we can. That is why we mod more and more after all. We test the limits of the game.
} [ ; )
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Post by Samx »

Yeah, I've had enough flame from the gbx forums :wink:
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Post by Reaper Man »

Samx wrote:Yeah, I've had enough flame from the gbx forums :wink:
Give up tbh.
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Post by Samx »

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Errrrmmm...

If the Madness and Area maps work, why can't these? Take greatwar hopeless battle and the engine room for example, those maps are really popular because of the co-op.
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Post by A_flyboy »

Samx wrote:/\
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Errrrmmm...

If the Madness and Area maps work, why can't these? Take greatwar hopeless battle and the engine room for example, those maps are really popular because of the co-op.

samx, keep in mind that the AI did not sync on those maps. We plan to sync them as best we can.
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a real pez is a hispanic fish or a fish sum1 is talking about 1 in spanish. Me gusta el pez.
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Post by Samx »

Yeah, if the netcode is to be edited, we need an experienced person who can hack into the game. Otherwise, as I said, the AI will be told to return to a certain point after battle.
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