Where are the single player maps?

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Just A Fan





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Where are the single player maps?

Post by Just A Fan »

Recently steelixb released his custom UI with campaign and I was just wondering, where are the maps for this campaign? Are there maps for all of us lazy people who don't want to convert the old one?
SuperSunny





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Post by SuperSunny »

Haha actually, that's not lazy. It's 500x quicker to convert them map rather than download it. Open HEK+, open map, select all the folders (highlight), rightclick, extract, and make it recursive (or overwright if you downloaded TheGhost's TagSet), viola!
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Just A Fan





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Post by Just A Fan »

Ok, but what do i do with it whenit's all done?
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

tool build-cache-file levels\a10\a10 etc.
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Just A Fan





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Post by Just A Fan »

ok i'm using orangutangto try and compile and it says this

Couldn't read map file './toolbeta.map'
building intermediate geometry...
file_open('data\levels\test\a10\models\a10.jms') error 0x00000003 'The system ca
nnot find the path specified. '

C:\Program Files\Microsoft Games\Halo Custom Edition>

I don't know commandpromptenese it's a foreign language to me :?
p0lar_bear




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Post by p0lar_bear »

*sigh*

That's not the right command.

Just use the HEKPlus. Update it; SteelixB make a plugin for it called ToolEX, that makes using Tool super easy.
Just A Fan





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Post by Just A Fan »

polar bear you rock!!! Thanks!! :D :shock: :D

but wait, this doesn't work either... *get's discouraged*
it says it can't load any of the map files...f***

is there a tutorial for this somewhere?
Just A Fan





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Post by Just A Fan »

sorry to double post, but does anyone know how to do this?
SuperSunny





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Post by SuperSunny »

You guys are Structuring the BSP, use the Build Cache File option. Structuring is converting the JMS to bsp and scenerio, while Build Cache is to convert the scenerio to .map.
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

hmm, i gave him the exact command he needs to use.
build-cache-file
XD
cache=map for those of you who don't know.
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Post by Hyperdash »

just DL the map verison converter and put all the SP maps in MP then activate Dev mode and type in: map_name a10
Just like that.
Just A Fan





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Post by Just A Fan »

No all the converter does is changes the hex values so HMT can recognize CE maps it doesn't restructure the map for CE compatability :roll:
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Post by SuperSunny »

Hyperdash wrote:just DL the map verison converter and put all the SP maps in MP then activate Dev mode and type in: map_name a10
Just like that.
Never will work because CE handles tags differently than PC.
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