Wait for it to load; Putfile doesn't stream DivX video for some dumb reason.
No, this is not final. A couple of my camera points and (sleep) commands are off, as well as the music is supposed to play past the cutscene. But this is generally what one of the cutscenes are gonna be.
Anyway, this is a cheap and nooby way of doing a cutscene. All of the movements and stuff were done with AI command lists.
---Explanation of how I did it below---
Basically, when the player walks into the room, a script would teleport him somewhere else, put down the cyborg biped, and attach him to an AI encounter I made soley for cinematics. Then it would execute the command list, and between each key command, there's one that says "wait until told to advance." When I want to movements to continue, the script uses a combination of (sleep) and (ai_command_list_advance_by_unit) functions to advance the command list and the cutscene. The elite is in the same encounter, and therefore team. Another command list makes him come out into the room, and act like he's spotted an enemy; a combination of vocalize and animate.
When it's all done, the bipeds are removed, the player is teleported to where the cyborg biped was, and an enemy AI encounter is placed (2 specop elites). Resume game.
