Intermediate HMT question.

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
Post Reply
Sgt. Stacker





Posts: 86
Joined: Fri Sep 03, 2004 5:44 am

Intermediate HMT question.

Post by Sgt. Stacker »

Ok, maybe newbish, but for the driver seat of the pelican, I renamed it to "B-driver" but I cant get the covie dropship to work with "B-driver, W-driver or c_dropship driver" I even tried using "G-driver", since I swapped the mp_ghost for the covenant Dropship... (I used the mp_warthog for pelican and it worked with "B-driver")

Also.

1. How do I add a gunner for the Dropships gun turret? (cd_gunseat (seat 9))

2. How do I make the Long sword drivable and um... solid?

Thanks for your help, aged Masters (bows in respect) :lol:
Semper Fidelis
User avatar
x13igDudex12




Wordewatician 500

Posts: 909
Joined: Sat Mar 05, 2005 3:29 pm
Location: Around.
Contact:

Post by x13igDudex12 »

are you sure this is for halo CE?........
Image
Sgt. Stacker





Posts: 86
Joined: Fri Sep 03, 2004 5:44 am

Post by Sgt. Stacker »

lol I am soo sorry, I meant it for PC :lol:
Semper Fidelis
User avatar
x13igDudex12




Wordewatician 500

Posts: 909
Joined: Sat Mar 05, 2005 3:29 pm
Location: Around.
Contact:

Post by x13igDudex12 »

o...well then....i have no clue...wait...you can get the pelican into PC?......please tell :roll:
Image
Sgt. Stacker





Posts: 86
Joined: Fri Sep 03, 2004 5:44 am

Post by Sgt. Stacker »

okeyday, well, you can extract the meta file stuff from the campaign and inject it into PC maps. I have a few maps already, you can even be grunts or anything you like... flood even. If you want I can include a dl for it. with peli already added.
Semper Fidelis
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

x13igDudex12 wrote:o...well then....i have no clue...wait...you can get the pelican into PC?......please tell :roll:
Perfect model injection. W-driver should work. I dont think that people have found out about the whole collision model for the ship
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
Sgt. Stacker





Posts: 86
Joined: Fri Sep 03, 2004 5:44 am

Post by Sgt. Stacker »

should I change the seat names too?
Semper Fidelis
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

Yes try that. change it to match the warthogs or soemthing. like make the pelican passenger to be what the warthog has for passenger.

I'm making this up as i go, because i never put a peli in, for i was bored with injection. If it doesn't work, sorry.
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
Sgt. Stacker





Posts: 86
Joined: Fri Sep 03, 2004 5:44 am

Post by Sgt. Stacker »

the pelican i got working great, even says enter pelican instead of that string entry junk, but what im trying to get is the covie dropship.
Semper Fidelis
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

i rarely see the dropship. Have you gotten it to fly yet?
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
Sgt. Stacker





Posts: 86
Joined: Fri Sep 03, 2004 5:44 am

Post by Sgt. Stacker »

only in TSC. But see, I used B-driver for the pelican and it worked great, I left the original seat names too and they worked.
Semper Fidelis
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

Hmmm....try investigating the tutorila section on the files forum. There is like...a couple hundred+ tuts there. Covering anything you need. Sad part is, nobody looks there on the files side lol
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
Sgt. Stacker





Posts: 86
Joined: Fri Sep 03, 2004 5:44 am

Post by Sgt. Stacker »

lol, well I'll try a few more things and if i get it working, ill post the map here for you guys in a new topic :D
Semper Fidelis
Post Reply