First Person Animations / Dual Weapons
First Person Animations / Dual Weapons
Aight, I'm gettin' the hang of FP animations, but I've got 2 questions if someone could help.
1) How do you create a moving animation. I tried once and when I went to export or compile i recieved an error saying that the moving animation needs to be an overlay. How can I correct this?
2) Okay Dual weapons, this is not dual wielding just a single weapon in two parts (or two of the same weapon when you pick it up) How can I create an additional frame gun or create two parts so I can attach one to the left wrist, and one to the right wrist?
I tried to create sub frames underneath frame gun, but that did not help any. I also tried with two frame guns in the FP animation, but only the first one was recognized. Anyone know what to do?
Thanks,
1) How do you create a moving animation. I tried once and when I went to export or compile i recieved an error saying that the moving animation needs to be an overlay. How can I correct this?
2) Okay Dual weapons, this is not dual wielding just a single weapon in two parts (or two of the same weapon when you pick it up) How can I create an additional frame gun or create two parts so I can attach one to the left wrist, and one to the right wrist?
I tried to create sub frames underneath frame gun, but that did not help any. I also tried with two frame guns in the FP animation, but only the first one was recognized. Anyone know what to do?
Thanks,
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overlay=jmo
You know when you select to save as .jma in max? Well, when typing your file name for the animation to be saved as, at the end of it, type in .jmo
JMO=Overlay
JMR=Replacement
JMA=Animation
For Dual Welding, you'll need like a frame right gun, and a frame left gun on the proper guns. Then, link your frame left/right guns to the frame gun, like everything else. Once in Max for animations, link frame right gun to the r wrist, and frame left gun to the l wrist.
You know when you select to save as .jma in max? Well, when typing your file name for the animation to be saved as, at the end of it, type in .jmo
JMO=Overlay
JMR=Replacement
JMA=Animation
For Dual Welding, you'll need like a frame right gun, and a frame left gun on the proper guns. Then, link your frame left/right guns to the frame gun, like everything else. Once in Max for animations, link frame right gun to the r wrist, and frame left gun to the l wrist.
Oh Okay, I did not know about using the other file extensions. I'll have to see if I can get the moving animation to work now.
What does the actualy 'overlays' first person animation do, out of curiosioty.
I tried creating to sub frames underneath the main 'frame gun' one time, but when I did the wouldn't appear with the first person animation / model, I'll have to play around with it some more.
What does the actualy 'overlays' first person animation do, out of curiosioty.
I tried creating to sub frames underneath the main 'frame gun' one time, but when I did the wouldn't appear with the first person animation / model, I'll have to play around with it some more.
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Sunny,
I tried saving a moving animation as three different file formats, and none of them did anything noticeable. Any ideas what I might be doing wrong?
I've tried moving the camera, moving everything but the camer, and even moving the arms around like I would for any other animation.
I tried saving a moving animation as three different file formats, and none of them did anything noticeable. Any ideas what I might be doing wrong?
I've tried moving the camera, moving everything but the camer, and even moving the arms around like I would for any other animation.
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- Location: SouthTown
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- Posts: 405
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Well, heres how you know what to save each one as.
Basically, open the proper .animation tag in Guerilla (lets say Assault Rifle FP).
Now, scroll down. There should be a pull-down menu on the bottom with each seperate animation name, and such. Whatever you select, it should say overlay/replacement/normal or somehting like that, so you know what to save each animation as.
Basically, open the proper .animation tag in Guerilla (lets say Assault Rifle FP).
Now, scroll down. There should be a pull-down menu on the bottom with each seperate animation name, and such. Whatever you select, it should say overlay/replacement/normal or somehting like that, so you know what to save each animation as.
Ah ok, thanks.
Aight don't laugh, I had a type when I tried using the moving.JMO and I never even realized it at the time
, so I have the moving animation working now.
I won't be doing the dual wielding just yet, but I'm sure I'll probably have questions about that again, once I reach that point.
Aight don't laugh, I had a type when I tried using the moving.JMO and I never even realized it at the time


I won't be doing the dual wielding just yet, but I'm sure I'll probably have questions about that again, once I reach that point.
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