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How to add water in maps

Posted: Sun Jul 11, 2004 12:27 pm
by Banshee Ace
okay... I will make this very breif and straight foward...



1. have your map model already done (not always the case)


2. create a plane in 3ds max


3. convert it to editable mesh


4. make a material for it named: water!


5. apply the material water! to all the polygons of the plane


6. the plane can extend passed the map's borders because the ! in the material name (in other words this is an exception to the sealed world rules)


7. save and export you map (if finished)




Banshee Ace 2

Posted: Sun Jul 11, 2004 1:33 pm
by MJBoa
I taught you how to do that on AIM, lol.

Posted: Sun Jul 11, 2004 2:23 pm
by Banshee Ace
and im teaching noobs this on the forums... lol :D