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Posted: Mon May 10, 2004 1:49 pm
by [cc]z@nd!
sounds interesting, kinda like how u can have a big mp game in battlefield vietnam without havin 2 be connected 2 the internet with the help of ai. i'm not sure if it would work or how easy it is, but ask gren or sum 1 about it

Posted: Wed May 12, 2004 7:08 pm
by rossmum
[cc]z@nd! wrote:sounds interesting, kinda like how u can have a big mp game in battlefield vietnam without havin 2 be connected 2 the internet with the help of ai. i'm not sure if it would work or how easy it is, but ask gren or sum 1 about it
What, bots?
This has been done to death. Search.

Posted: Thu May 13, 2004 2:04 pm
by HunterXI
someone tried this, but was unable to get the game to load, even though the bsp did show up in sparkedit. lol, "crotana"... lmfao!

Posted: Thu May 13, 2004 2:14 pm
by VoiDeD
crotana... lmao this is the funniest thing ive heard today..

Posted: Thu May 13, 2004 2:52 pm
by HunterXI
Voided wrote:crotana... lmao this is the funniest thing ive heard today..
yeah we should make a parody of cortana.org and make it crotana.org lmao!

Posted: Thu May 13, 2004 6:20 pm
by rossmum
[cc]z@nd! wrote:sounds interesting, kinda like how u can have a big mp game in battlefield vietnam without havin 2 be connected 2 the internet with the help of ai. i'm not sure if it would work or how easy it is, but ask gren or sum 1 about it
What, you want to get busted?

Posted: Sat May 15, 2004 11:38 am
by VoiDeD
Hunter wrote: What, you want to get busted?
busted? for doing whut?

Posted: Sat May 15, 2004 10:11 pm
by rossmum
Voided wrote:
Hunter wrote: What, you want to get busted?
busted? for doing whut?
*smacks forhead* :roll:
Sending questions to Gren that could easily be answered by someone else...He'll be busy dealing with the noob influx...

Posted: Sun May 16, 2004 9:53 am
by VoiDeD
whoa.. hunter.. we got the same number of posts..

Posted: Sun May 16, 2004 1:52 pm
by WolfBite
Dude, quit spamming the frickin site! Gosh freekin noob.

Posted: Mon May 17, 2004 10:24 am
by VoiDeD
WolfBite wrote:Dude, quit spamming the frickin site! Gosh freekin noob.
are u talking to me?
u better not be talking to me..
u better be talking to hunter :P

and before you call me a noob.. tell me, can you do anything with hmt at all?

Posted: Mon May 17, 2004 11:16 am
by HunterXI
Voided wrote:
WolfBite wrote:Dude, quit spamming the frickin site! Gosh freekin noob.
are u talking to me?
u better not be talking to me..
u better be talking to hunter :P

and before you call me a noob.. tell me, can you do anything with hmt at all?
you definitely arent a n00b, voided, but that was kinda spam...

Posted: Mon May 17, 2004 11:26 am
by -=]-[EX=-
you could place all the spawn points on one side and make the covies spawn on another but that would take some tinkerin with ai you should talk with hivemind

Posted: Mon May 17, 2004 8:35 pm
by HunterXI
-=]-[EX=- wrote:you could place all the spawn points on one side and make the covies spawn on another but that would take some tinkerin with ai you should talk with hivemind
...who, as far as we know, hasn't existed for a long time...

Ok... I got a really weird error.

Posted: Fri Jul 02, 2004 6:12 pm
by McFarlane
I have been making SO many models to export but when I try to use the Tool Struture command for all those jms I get:

Code: Select all

C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels/test/
cliffbase cliffbase
Couldn't read map file './toolbeta.map'
building intermediate geometry...
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
choose a type for the shader '01 - default':
  1. shader_environment
  2. shader_model
  3. shader_transparent_generic
  4. shader_transparent_chicago
  5. shader_transparent_chicago_extended
  6. shader_transparent_water
  7. shader_transparent_glass
  8. shader_transparent_meter
  9. shader_transparent_plasma
  choice (1-9): 1
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
### WARNING: randomly chose one of the 2 shaders called 'material #' (you should
 fix this!)
some shaders were not defined
CAN SOMEBODY HELP!!!

Posted: Fri Jul 02, 2004 8:51 pm
by Danke
Hmmm....
Make sure you're using multisub objects for the textures. And I think you should be doing "tool model", "tool structure" is for maps.

Posted: Sat Jul 03, 2004 2:44 am
by McFarlane
Dan!! wrote:Hmmm....
Make sure you're using multisub objects for the textures.
But I do there's like 5 textures in 2 types base textures, level textures.

Posted: Sat Jul 03, 2004 3:15 am
by McFarlane
Nvm those errors.
Now a just need to know if you need to make a shader for all the bitmaps.

Posted: Sat Jul 03, 2004 5:20 am
by Malf
you need to make sure every face on your model has a multi-sub object or a standard material applied to it, make your bitmap tags, and then make the shaders

Posted: Sat Jul 03, 2004 12:24 pm
by =SM=Caboose
You got those because your material names had numbers in them and hek ignores the numbers for some reason so Material # 1 and Material # 2 both look like Material #. And yes you need to create shaders for all of your bitmaps.