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Sapien Error
Posted: Thu Jun 17, 2004 1:16 pm
by scubaneo13
WHen I open my level in Sapien, the sky is ok, but my entire level is grey. Is there something I did wrong? please help.
Posted: Fri Jun 18, 2004 12:15 pm
by scubaneo13
Come on! I know somebody has to know whats wrong.
Posted: Fri Jun 18, 2004 12:52 pm
by gamble
you have to run radiosity.... thats HEK 101 dude
Posted: Fri Jun 18, 2004 2:28 pm
by scubaneo13
I did that, I wouldn't see anything,but the sky if I don't do that. AFter I run radiosity all I see is a big grey box.
Posted: Fri Jun 18, 2004 4:38 pm
by BlueK
yeai have this same prob heres a link to a pic of my problem.
http://files.halomods.com/viewtopic.php?p=93267#93267
Posted: Fri Jun 18, 2004 5:06 pm
by BlueK
actually i can see mine... i did rasiosity_save then i could see it but my camera moves too slow.
Posted: Sat Jun 19, 2004 2:06 am
by KiLLa_187
Radiosity Breakdown
Load ur Scenario tag in sapien when it finishes loading hit the ~ key and type radiosity_start (for quick Radiosity can also type radiosity_quality 0 or 1 befor radiosity_start, 1 being the best and longest)
Wait for the numbers to count to all zeros
then hit the ~ key again and type radiosity_save and now U can view your map!
Sapien controls break down
Middle Click Moves the Camera around
Right Click places items spawns scenery ect..
Shift while holding the middle click makes the camera move faster
Double Click put the camera where you click
W makes the camera move foward
A makes the camera move to the left
D Makes the camera move to the right
S makes the camera move backwards
Hope this helps you guys out happy map making!
Posted: Sat Jun 19, 2004 7:34 am
by scubaneo13
Bluek that is exactly how mine looks from the link you gave me and I will try again KiLLa_187 with your advice thanks.
Posted: Sat Jun 19, 2004 7:46 am
by scubaneo13
Thanks Killa saving the radiosity helped. Thanks alot, but now my bitmaps aren't showing up, but again thanks
Posted: Sat Jun 19, 2004 8:17 am
by blink 182
Make sure you compressed your bitmap with explicit alpha then created a shader_environment for it.