Page 1 of 1
### ERROR model file has wrong version number
Posted: Wed Jun 16, 2004 4:36 pm
by (ghs) Peng
I get this error when running tool. I used gmax and the chimp exporter and I have no verticee problems or any other errors. It has worked fine up to this point.
i get
building intermediate geometry...
and then the error
Posted: Wed Jun 16, 2004 6:40 pm
by Darkstorm995
its because one of the faces on your map doesnt have a material applied to it you have to find it an an apply one
Posted: Wed Jun 16, 2004 7:27 pm
by gamble
yup its a pain in the butt isn't trying decode all these errors
i wish it would jsut say "you forgot some material on some faces"
Posted: Wed Jun 16, 2004 7:37 pm
by (ghs) Peng
yeah really, it would be so much easier
Posted: Wed Jun 16, 2004 8:24 pm
by (ghs) Peng
is there an easy way to find it?
Posted: Wed Jun 16, 2004 9:53 pm
by (ghs) Peng
i fixed it but then a choice thing came up with 9 different choices. What was that?
Posted: Thu Jun 17, 2004 2:52 pm
by (ghs) Peng
does any1 have any idea what to do?
Posted: Fri Jun 18, 2004 10:19 am
by shadowbreaker513
u didn't compile the bitmap and make the shader
Posted: Fri Jun 18, 2004 3:47 pm
by hydroxic
shadowbreaker513 wrote:u didn't compile the bitmap and make the shader
ugh, i hate making shaders...
anyway, peng, is this gonna be a map u release? and nice quadruple post, there's a little button called edit

Posted: Mon Jun 28, 2004 8:24 am
by {vnm}snipes
hi im having somewhat of the same troubles after finally getting chimp 1.5 to work i run in to this
### ERROR couldn't update edge #... <red>
WTF is all that about could someone plz tell me

Posted: Thu Jul 01, 2004 3:30 pm
by GHL
ok snipes, that question is in the fucking official readme/documentation!
it came with the hek!
it means your edges are open, they dont go with the sealed world rules which halo needs.
Posted: Thu Jul 01, 2004 10:17 pm
by Specter
i had this problem but fixed it in about.....2 minutes. it's because you didnt edit the .jms file like it told you in the readme...