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LAAG turret vehicle tag

Posted: Thu Jun 10, 2004 1:27 pm
by gamble
ok I'm trying to assemble a team to create a LAAG turret vehicle tag that everyone can use. After its created I'll post it on files.halomods.com.
I need people that are especially good at skinning, animation, and guerilla.
Is anyone in?

Posted: Thu Jun 10, 2004 2:46 pm
by MJBoa
Yea, sure I might be able to help with tags.

Posted: Thu Jun 10, 2004 4:29 pm
by Specter
ya im in on this, as far as guerilla goes...

Posted: Fri Jun 11, 2004 8:54 am
by gamble
ok, ill try to AIM you guys so get on

Posted: Sun Jun 13, 2004 2:01 pm
by gamble
ok, obviously it will be detailed and skinned. this is just a basic idea type of thing

i did this in about 10 minutes

Image

Posted: Mon Jun 14, 2004 2:21 pm
by Guest
Lemme give it a try.
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:D
Stick with what gearbox gives ya.

Posted: Mon Jun 14, 2004 2:28 pm
by Danke
Arg. That was me. They need to disable guest posting.

Posted: Mon Jun 14, 2004 3:24 pm
by MJBoa
We are obviously making a new one, not take the one off the hog.

Posted: Tue Jun 15, 2004 11:15 am
by gamble
yeah, were making a new one, still needs some detail, but heres a better rough draft

besides, i don't think anyone has made a vehicle from scratch yet

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Re: LAAG turret vehicle tag

Posted: Tue Jun 15, 2004 12:11 pm
by SIN52
Gamble wrote:ok I'm trying to assemble a team to create a LAAG turret vehicle tag that everyone can use. After its created I'll post it on files.halomods.com.
I need people that are especially good at skinning, animation, and guerilla.
Is anyone in?
yo im in but ill need to know how to skin i have that thing called i forgot its name i just need help making skins and ill give u good skins man trust me you wont know what hit ya 8)

Posted: Tue Jun 15, 2004 12:28 pm
by gamble
um, ok, if you can show me some good skins, then your in

Posted: Wed Jun 16, 2004 1:55 pm
by HMC Helljumper
good idea im in... but i have one question... do vehicle and weapon and scenery models have to follow the sealed world rules?

Posted: Wed Jun 16, 2004 2:05 pm
by HMC Helljumper
sry that was me ^^^ didnt register yet...

Posted: Wed Jun 16, 2004 2:28 pm
by Darkstorm995
as far as weapons go they dont have to follow the sealed world rules the vehicles i dont know

Posted: Wed Jun 16, 2004 3:51 pm
by MJBoa
Only the collision model has to follow the sealed world rules. Also, we only need one skinner...

Posted: Wed Jun 16, 2004 5:26 pm
by gamble
also.... dude specter... where are you man? ive been getting my IM's ignored. are you with us on this or not? if we finish this before you come around, don't expect any credit.

Posted: Wed Jun 16, 2004 6:05 pm
by Specter
sorry, im around, im working on a metroid project too. head over to gearbox forums for more on that one..... im here for anything to do with tag creation, but modeling and skinning isnt my deal

Posted: Wed Jun 16, 2004 6:17 pm
by gamble
ok, you and mjboa can work on the .effect tags when the time comes

Posted: Wed Jun 16, 2004 8:36 pm
by The Ghost
Gamble, I got the models and shit working like promised (I see the guy a few above me did it too, though I patched up the holes and got the skin to show in Sapien).

Image

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I need your guy to tell me how to do the model animations. Or give me his IM or something so we can talk about it and I can give the stuff to him.

Posted: Thu Jun 17, 2004 8:04 am
by gamble
actually i was gonna save that for plan b. 2 reasons, 1 is that your gonna have a HARD ass time animating that, 2 is that the gun on the hog is on a rotating platform, and that one is not, so you might just have to cut a little more off the hog. still i'd like to see how what we got going now will turn out.

but as i thought about it...... try plugging in the warthog animations and see if it works.this also hits me in a soft spot cuz it comes with a skin and we have no skinner.

But we will be using modified versions of the Hog Gun .weapon. Such modifications will probably include.

Faster rate of fire

Slightly shorter range

Particle Fired will not be as effective towards MCs but will be more effective against vehicles

A 4 second Reload every 350 rounds

and of course a whole different variety of different effects