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Radiosty Error

Posted: Wed Jun 09, 2004 2:27 pm
by gamble
I got a error running radiosity, right when i start it

Radiosity Error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)

can some one tell me how to fix this and where i can view the problem area?

When i exported to .jms, the whole thing went off without a hitch and there were no problems (including degenerate triangles) so how can i get one now?

thanx for the help

Posted: Wed Jun 09, 2004 7:58 pm
by gamble
also if you compile your map without radiosity, will you get exception data?

Posted: Thu Jun 10, 2004 1:21 pm
by gamble
....please, someone knows right?

Posted: Fri Jun 11, 2004 11:18 am
by gamble
bump

Posted: Fri Jun 11, 2004 12:20 pm
by SteelixB
i ran into this problem, read what it says... bad uvs is probably the matter. You kind of answered your own question...

Posted: Fri Jun 11, 2004 5:18 pm
by gamble
yes, but what is UVS and what do i do to find the problem area?

Posted: Sat Jun 12, 2004 1:34 am
by Malf
it means you applied the wrong UVW map, or you applied it to something which cant have one UVW, it would need to be broken down into parts and have individual UVW applied to it

Posted: Sat Jun 12, 2004 8:22 am
by gamble
THANK YOU, SOMEONE FINALLY HELPED OUT!!!!!

now i can continue working on my map

Posted: Wed Jun 16, 2004 1:18 pm
by Fishmonster
ive tried this god knows how many times but ITS NOT WORKING STILL im going to cry

Posted: Sat Jul 10, 2004 8:09 pm
by frozenflames
I realize that I'm bumping this topic, but i have the same problem. Nothing here helped me.

I was testing a map in progress and compiled in tool with no problem. I go to open in Sapien and run "radiosity_start" and i get that error: "Radiosity Error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)" I made sure i had no degenerate triangles. I have very very simple bitmap work, just for testing. I made just a solid red bitmap and a solid black bitmap. I just applied those to my map in alternating positions. I've done that red/black bitmappingb4 for testing, so i know thats not the problem. I have no UVW maps applied to anything, and nothing is an editable mesh. PLZZZ help!

Posted: Sat Jul 10, 2004 8:18 pm
by frozenflames
double post - see above ^^

Posted: Sat Jul 10, 2004 8:33 pm
by frozenflames
triple post :? - see above^

Posted: Sun Jul 11, 2004 1:36 am
by ThabounceR
[EDIT::Flame]
make a triple post please, oh sorry you already did that, ok i'll help

not only tool makes a wrl file

go figure, probably named something like debug.wrl or sumthing

cause of that, couple of face have wrong id's

Posted: Sun Jul 11, 2004 3:46 pm
by frozenflames
holy shit i posted that alot - sry

k, thx, ill try now

Posted: Mon Jul 12, 2004 9:31 pm
by 11691
When you create polygons and faces AFTER you apply the UVW map, you have to reconvert the object to an editable mesh and then reapply the UVW map. You can find bad UVs by the way the face textures stretch abnormally while the others around it are fine.

I have an image here of how the triangles look rather normal in one place, but on the polygon in the center of the image, the texture seems to be unnaturally stretched(indication of bad UV).