Read my post above GHL and STFU... :@ :@ :@
Flamers & Bullsh!tt3rs - one and the same thing ...

pff... Show me your 'great map' oh mighty one...
Any effort is a good effort, and if this guys first creation sux, well, at least he has a first creation, and he can only go on to do bigger and better things.
At some point in the future, I will release a tutorial on creating ground ground textures for maps & add it to the Halo Wiki (which you also flamed I might add). Basically, in GMAX/3DS etc... Go into UVW Unwrap & take a nice screenshot of your unwrapped level. Port this into photoshop & paint all over it using layers so ur map fits the geometry perfectly.
If you wanna create simple photoshop ground-textures man, try this:
In Photoshop, create a new layer. Select a yellow-brown sandy colour as foreground and fill the entire layer with that (press alt&backspace). Now, go to filters, add noise and add about 5-10% of gaussian, monochromatic noise. Now do filters, despeckle, followed by filters add noise again, but this time add 5-10% of monochromatic uniform noise.
Now, create a new layer on top of this one. This time do everything the same as before but make it a dark forest green colour. Once you;ve finished, you should have two noisy looking speckly layers, one green (on top) and one brown.
Now this is the clever bit. Select the eraser tool. Select at the top left of the screen a soft edged brush with a size of about 50. Select opacity 50% for the brush. With the top layer (green) selected, carefully rub through to the browny yellow layer below using ur eraser brush. Do you see whats happening there? Where you apply the brush, you will make a hole through to the layer below. If your brush is soft edged with a low opacity, the effect becomes more subtle.
There, thats the basis of it. From the ground texture you can create literally hundreds of layers like this by just stacking up those coloured layers and selectively rubbing through. When your done, just save a merged copy of the image (save as PSD so you can edit in the future, then merge all layers & save as tiff) and use it as your map.
Also, you can create the alpha channel by using a threshold. If you select all on your image, go to edit->copy merged to copy it to memory. Go to the layer pallete and select the tab called channels. Cllick new channel at the bottom right and you have added a blank alpha channel. Now, paste your image in there and apply a threshold filter (image->adjustments->threshold). If you play with the settings, you may be able to get it so the paths are black and the rest is all white. If this is the case, clikc ok, and apply a gaussian blur with radius 5-10 (filters->gaussian blur) to your alpha to smooth it out. Also apply a guassian blur to your texture map (2-5 pixesl radius) to smooth out any rough bits.
There, not so hard eh?
Now, quit your flaming and try to contribute something positive to the Halo community. To simply ridicule efforts by people just because you think you are better is simply shocking. I started learning max FROM SCRATCH only 6 weeks ago, yet Im 75% towards completing what is going to be an excellent map, thanks to people who answered questions & submitted tutorials to these forums. So please, once again, I tell you to STFU unless you can think of something remotely encouraging or helpful to say, and if you cant, dont even bother posting.
