Collision Problems - like walking straight through scenery

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Lima14





Posts: 46
Joined: Thu May 13, 2004 3:21 pm
Location: UK

Collision Problems - like walking straight through scenery

Post by Lima14 »

:cry:

I followed the Collision tuts.. :D ...
But....

I cant get the collision to work... I just walk through my scenery...

Steps (in a nutshell)..

1. Create model
2. copy in the necessary bitmap & shaders so tool compile doesnt bitch..
2a. make sure shaders using correct bitmaps.
3. tool models scenery\walls
4. tool collision-geometry scenery\walls
5. Sapien - place walls.
6. tool build-cache-file ... (no probs)..

Then load level - np - I see walls, with metalic bitmaps :D :D (that worked ok - :lol: ).. walk upto and through them (grrrr).. :cry:

Anyone else had this problem..??? I might have to go back to basics and just do the ramp example first to I can get a handle on collision stuff..... :D :D
Lima14





Posts: 46
Joined: Thu May 13, 2004 3:21 pm
Location: UK

Post by Lima14 »

Grrrr..... :evil:

Just went through collision tuts again!!!!!!!!!
just created a simple box instead of a ramp...!!!!!

Still walk through the damn thing!!!!!!!!

Grrrrr....... :!: :!: :!:

Come on peeps.. Anyone else had bespoke scenery / collision probs??
Specter





Posts: 123
Joined: Thu Apr 01, 2004 1:09 pm
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Post by Specter »

okay, make sure you saved 2 diff .JMS's. one for the model itself, and you do the tool.exe model scenery\model, the other .JMS for the collision-geometry and you do tool.exe collision-geometry scenery\model. one thing, before you made the second .jms for collision-geometry, did you texture it with a material named collision-geometry? you need that material on the object before you export it in order for the collision-geometry to work right.
Lima14





Posts: 46
Joined: Thu May 13, 2004 3:21 pm
Location: UK

Post by Lima14 »

Specter wrote:okay, make sure you saved 2 diff .JMS's. one for the model itself, and you do the tool.exe model scenery\model, the other .JMS for the collision-geometry and you do tool.exe collision-geometry scenery\model. one thing, before you made the second .jms for collision-geometry, did you texture it with a material named collision-geometry? you need that material on the object before you export it in order for the collision-geometry to work right.
Thanks for the help....

:oops:

Just seen my mistake..

There are two entries for bounding..

(a) Bounding radius
(b) Render bounding radius..

DONT do anything in the render bounding radius.. it's the top one!!!

Doh!

** Got it working...
Regards
.[bp].Lima14
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