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Sapien error, resulting in wrl file

Posted: Thu Jun 03, 2004 9:28 am
by ThabounceR
i also have a problem

radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)

this problem resulted in an .wrl i imported in max but now sum things are blue, and i have absolutely no idea what to do with it, if you can help me with that it would be great, if not i'm gonna try some things, if it works i'll post the solution

T.I.A ThabounceR

Posted: Thu Jun 03, 2004 7:26 pm
by Aztec
Re-UV map. Trust me, this is most likely the problem. Select all faces of one material type, and apply a UV Map Modifier, and make sure it looks nice. Do that to any and all materials that have the problem.

Posted: Fri Jun 04, 2004 6:26 am
by ThabounceR
exactly my idea to but the bitmap is a simple one not a whole "map" as sort of speak, i copied a texture from the tutorial just for testing, but i'm gonna try to make it without any texture

but i'm gonna try your advise anyway