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Posted: Sun Apr 18, 2004 10:46 am
by blink 182
Posted: Wed Apr 28, 2004 7:26 am
by Snowfox
Thats pretty lame dude

destructible building/vehicles
Posted: Wed May 26, 2004 11:47 am
by gamble
Ok, i got this idea from the map faith (ty whoever made it)
Instead of destructable barriers, ive been thinking whole bunkers. Is this possible using HEK? I have the bunker modeled in 3ds max. How do i go about making the tags for vehicles from it? Also to make it destructable, id like to give it health.
If this isn't possible, plz inform me.
Posted: Wed May 26, 2004 1:35 pm
by Blaze
I don't know about vehicles but, correct me if there is another way but, you could create the bunker as scenery and give it vitality etc.
Posted: Wed May 26, 2004 2:20 pm
by gamble
sounds good, i have the model, but i don't know how to make it scenary or put vitality on it. don't even know what vitality does.
Posted: Wed May 26, 2004 3:11 pm
by Lima14
If that's the case, wouldn't the building get destroyed if a player collided with it enough times? or are there settings / collision rules in place so that nothing happens unless it's had a collision from a weapon projectile...
I could see a lot of fun with this, if Gamble got it working

Posted: Wed May 26, 2004 3:24 pm
by Blaze
Watch mattp001's scenery tutorial and then modify the .model_collision_geometry and in there you should see under body and shield vitality etc. Just modify that to what you like.
20 body vitality will take about 2 rockets to destroy it. You can get the effects from the cyborg folder under characters.
Posted: Wed May 26, 2004 3:26 pm
by Lima14
Blaze wrote:Watch mattp001's scenery tutorial and then modify the .model_collision_geometry and in there you should see under body and shield vitality etc. Just modify that to what you like.
20 body vitality will take about 2 rockets to destroy it. You can get the effects from the cyborg folder under characters.
Thanx Blaze...
Posted: Wed May 26, 2004 5:06 pm
by gamble
wow thats cool, i definatley need some in my new map.
Posted: Wed May 26, 2004 5:12 pm
by Blaze
I do not know how to have it damage you when it dies, I want to find that out.
Posted: Tue Jun 08, 2004 8:00 am
by Phuzz
what would happen if it did get destroyed? would it respawn?
Posted: Tue Jun 08, 2004 8:26 am
by gamble
no it'd stay blown up
Posted: Tue Jun 08, 2004 8:31 am
by rafazum
I dont think it would rspawn- unless u made it a biped- lol, and gave it ai- (did this b 4- i made the scenery model replace the biped- and gave it an actor v- but removed the animations- and SHIELD-wink wink, blah blah blah- u know...)
ps: pm me if u want me to make ai for u
-or send u an ai kit-withe red/blue /and -if u want- GOLD ai-(bipeds + ai)- with a tut-and i need bata testers for an ai experiment map.
Posted: Tue Jun 08, 2004 10:30 am
by gamble
well im almost to the part where i put body vitality, just gotta compile it, and ill let you know how this works out
Posted: Tue Jun 08, 2004 11:21 am
by MJBoa
I think for damage what you need to do is make a new .effect and attach a .damage_effect to it but, this does not work. BTW, this is Blaze.
Posted: Tue Jun 08, 2004 12:15 pm
by gamble
you'd probably have to put some type of weapon effect on it, im not sure, im no expert. But it would be pretty stupid to be standing in a bunker, have it explode around you, and not take damage.
Posted: Tue Jun 08, 2004 2:49 pm
by gamble
sry bout the double post
anyways, i tried putting body vitality(put it as one so it was easy to blow up for testing purposes, and a body shock of 1 also)on it, but that doesnt't do jack squat. there must be a switch im missing somewhere
its a pretty good bunker though
EDIT- made surface breakable, but still doesn't work, im gonna try it as a vehicle but not accesable to bipeds and doesn't respawn
Posted: Fri Jun 11, 2004 7:47 am
by rec0
i think u need to make some kind of seperate animation or model for when the bunker is broken.. otherwise you will see nothing happen - how is halo gonna know how to make the building look broken without a seperate model?
Posted: Fri Jun 11, 2004 8:18 am
by gamble
actually i thought it would just make it disappear, like just vanish instantly. that's not how I wanted it to turn out, but it was just a test. Still im clueless about animations so if anyone knows, contact me
breakable scenery
Posted: Wed Jun 16, 2004 1:23 am
by axeman
If you do as you did before (set maximum body vitality) but this time look just below and you will see 'Body destroyed threshold', set this to typically a negative value (-1,-2 ect) and then scroll down to 'Body damage multiplier' inside the 'Materials' sub folder and change the value to anything above 1.
And then when you compile a map with that bit of scenery in, it should be destructable.
