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Poly Limit
Posted: Mon Nov 17, 2008 10:23 am
by ryan_mckenzie
When making a map, how many ploly's am I allowed to use?
And eh, while I'm here, I might as well ask like I have before, is it ok to model a map in maya? Because I kinda am. (Don't ask why... I find maya easier to use than max). Should I expect errors when importing the map into max for texturing etc...
Posted: Mon Nov 17, 2008 4:52 pm
by Andrew_b
For multiplayer, Bungie says don't use more than 10,000 faces I think. But meh, machines are better now.
Posted: Mon Nov 17, 2008 5:02 pm
by Cryticfarm
50000 Is the up most limit according to the hek tut/
Posted: Mon Nov 17, 2008 6:12 pm
by ryan_mckenzie
Wow, 50,000 is a lot more than I expected. I'll try and keep it to a minimum though.
Thanks. I better get modeling
Posted: Tue Nov 18, 2008 11:21 am
by Philly
So is there an actual limit where the game will aspload, or will it just gradually lag your machine into the fiery depths of hell?
Posted: Tue Nov 18, 2008 12:25 pm
by ryan_mckenzie
Naturally, I think the result would be lag, but there's always the possibility that the engine won't be able to cope with "so many" poly's. Otherwise, Halo would be free to be Ultra Hi-res on "Crysis" gaming rigs.
That'd be sweet
Posted: Tue Nov 18, 2008 3:37 pm
by Andrew_b
There is a limit to what tool accepts.