Map scales
Posted: Thu Jul 17, 2008 5:12 am
Since I'm new to the whole map making side of Halo, I have a quick question about scales, since the last thing I want to do it make my map and find I've made it completely the wrong size.
I was wondering what world units are? Since MC runs at 2.25 'world units' a second, I was wondering how I can change these units into generic 3DS Max units so I can more accurately scale my maps (I've worked out how many world units some of the current maps must be, but that's not much use without knowing how many 3DS Max unitis a world unit is).
Secondly, are the .gbxmodel files scaled to ingame size, or should I not use those as a basis for scaling objects in my map?
Sorry if my questions aren't very clear, or if I've overlooked something, but the last thing I'd want is to mess my scales up (and I'm just getting to grips with everything).
Thanks in advance.
I was wondering what world units are? Since MC runs at 2.25 'world units' a second, I was wondering how I can change these units into generic 3DS Max units so I can more accurately scale my maps (I've worked out how many world units some of the current maps must be, but that's not much use without knowing how many 3DS Max unitis a world unit is).
Secondly, are the .gbxmodel files scaled to ingame size, or should I not use those as a basis for scaling objects in my map?
Sorry if my questions aren't very clear, or if I've overlooked something, but the last thing I'd want is to mess my scales up (and I'm just getting to grips with everything).

Thanks in advance.