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My 3rd Tool Problem
Posted: Wed May 19, 2004 1:44 pm
by scubaneo13
When ever I use tool it say Couldn't read map file './toolbeta.map'
I reinstalled HEK and it still says that. Am I doing something wrong.
Posted: Wed May 19, 2004 2:19 pm
by halosk8er01
it goes that someone sead it was a glitch and it was soposto do that and if u are compileing it to a .map file it will be in ur halo custom edit maps derectory i asked the same qusetion
Posted: Wed May 19, 2004 2:33 pm
by scubaneo13
Thanks
Posted: Wed May 19, 2004 3:36 pm
by scubaneo13
Now when I use tool or Hekter and try to build the bitmap tag i get this
> tool.exe bitmap C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\rocky\bitmaps
usage: tool.exe verb <options..>
bitmap source-file
Posted: Wed May 19, 2004 3:44 pm
by kirks4
scubaneo13 wrote:Now when I use tool or Hekter and try to build the bitmap tag i get this
> tool.exe bitmap C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\rocky\bitmaps
usage: tool.exe verb <options..>
bitmap source-file
pluralize bitmap and tool should already be in the haloce root directory so all you SHOULD have to type, if you did a default install and haven't moved any files around, is:
tool bitmaps levels\rocky\bitmaps
Posted: Wed May 19, 2004 3:54 pm
by scubaneo13
Everything is in the HaloCE Directory and I still get the same error
Posted: Wed May 19, 2004 4:24 pm
by scubaneo13
Another Problem now that I get is when I am building the structure file, I got through most of the video tut and I get these errors
building intermediate geometry...
building collision geometry...
### ERROR edge #18 is open (red).
### ERROR edge #20 is open (red).
### ERROR edge #23 is open (red).
### ERROR edge #35 is open (red).
### ERROR edge #37 is open (red).
### ERROR edge #42 is open (red).
### ERROR edge #49 is open (red).
### ERROR edge #62 is open (red).
### ERROR edge #66 is open (red).
### ERROR edge #75 is open (red).
### ERROR edge #79 is open (red).
### ERROR edge #81 is open (red).
### ERROR edge #82 is open (red).
### ERROR edge #90 is open (red).
### ERROR edge #93 is open (red).
### ERROR edge #95 is open (red).
### ERROR edge #100 is open (red).
### ERROR edge #109 is open (red).
### ERROR edge #111 is open (red).
### ERROR edge #121 is open (red).
### ERROR edge #126 is open (red).
### ERROR edge #127 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
Posted: Wed May 19, 2004 4:39 pm
by Excal
u most likely messed up in 3dsmax because it says errors in geometry
Posted: Wed May 19, 2004 4:51 pm
by the sentianal__
i would personally use hekter a lot easier than tool.exe
Posted: Wed May 19, 2004 5:05 pm
by scubaneo13
It doesn't work in hekter either
Posted: Wed May 19, 2004 6:24 pm
by Blaze
Hmm, it might mean that there are open edges? Use common sense people.
Posted: Wed May 19, 2004 7:02 pm
by Excal
lol, u DID mess up in 3dsmax, u have to double check ur model and try to compile again afterwards
Posted: Wed May 19, 2004 7:13 pm
by silencer88
to check ur model select all the faces that you want to check them pick the STLcheck modifier tab
you figure it out from there, it isnt hard.
(if you get a shit loas of errors all around the outside, make sure that the top the the original sky box is there, i got this error and finally found out that it was missing)