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How do I : Decompile a map with HEK+ to make it work on
Posted: Tue Apr 15, 2008 4:52 pm
by CreationX
I just got HEK plus,and i wanted to know how to decompile the map to it's earliest form of being a model in 3DS max.
i need to know also, if it works for 3ds max 5.
Posted: Tue Apr 15, 2008 6:02 pm
by CDK908
you extract the tags recrusive to your tags folder. get a gbx importer and import the models. also why does the description say 3dsm08 when you are using 3dsm5?
Posted: Tue Apr 15, 2008 6:15 pm
by CreationX
I don't know why it says that.
can you explain how to do this more?
Posted: Wed Apr 16, 2008 3:50 am
by Cryticfarm
You are confusing me now.
Posted: Wed Apr 16, 2008 11:15 am
by CreationX

I need to know how to make it into 3ds max file.
like, a full tutorial
Posted: Wed Apr 16, 2008 11:25 am
by Cryticfarm
There was one on halopc.net, but that gone now, gonna go back up soon though.